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  • 學位論文

電腦動畫《生日快樂》創作論述與3D角色動作技術研究及應用

Creation Description of《Happy Birthday》and Applications of 3D Character Animation Technology

指導教授 : 陳賢錫

摘要


角色動畫是門獨特的表演藝術,主要是藉由角色的動作來傳達角色個性以及思考過程。3D角色動畫中如何讓表演更真實自然,在華特·迪士尼提出「在動畫中,不只要表現出一個角色動作或是反應,還要同時描述出角色動作所包含的內容-角色情感」,而在3D的虛擬空間裡,捕捉角色的運動和動作,並分析傳統動畫原則在3D電腦動畫上的應用。 此外,本創作運用了3D角色動畫技術,創作出短篇電腦動畫。透過故事中的角色散播出正面能量療癒人們殘缺的心靈,希望藉由本作品啟發觀眾珍惜生命,並勇敢面對人生。此動畫創作是應用由Disney的動畫師累積數十年的經驗所整理出來的12項動畫基本法則,並建立3D角色動畫的製作流程,提供日後要以相同手法創作之參考。

並列摘要


Character animation is a unique form of performing arts. It primarily demonstrates the character’s personality and thought process through the character’s action. The problem of a 3-D animation is how to make the movements more natural and realistic. According to Walt Disney, animations should not only focus on a character’s action and reaction, but also the content of the action, which is the character emotion. To achieve this goal, we capture the character’s action by using 3-D virtual space, then analyze traditional animation principles and apply it on our 3-D computer animation. In addition, this production applied 3-D animation technique to create the short computer animation. The characters are designed to release positive energy to cure those with corrupted soul, and hoping to inspire viewers to value life more and courageously face life challenges. The author of this production followed the highest animation principle, which is the 12 Basic Principles of Animation created by Disney animators through their years of experience. They also provided 3-D animation production process for future references.

參考文獻


3. 李明憲、鐘世凱(民99)。角色動畫中時間節奏與動作間距的探討與應用」(藝術學報)。86期,129-157。
2. Lasseter, John.(民76). Principles of traditional animation applied to 3D computer. Computer Graphics, 21(4),35-44.
一、 期刊、論文
1. 賴仲暉(民101)。非擬真算圖應用於3D電腦動畫之研究與創作-短篇動畫骰子人(碩士論文)。雲林市:國立雲林科技大學設計運算研究所碩士班。
二、 書籍

被引用紀錄


郭昕昀(2017)。Maya MEL 群體運動中碰撞排除之技術研究及相關技術應用〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0061-2307201720121700

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