本研究旨在探究不同性別之國小中、高年級學童在空間能力的差異情形,以及電腦遊戲對國小中、高年級學童空間能力發展之影響。研究採叢集抽樣,實驗設計研究法-前後測實驗設計。以台中縣僑忠國民小學學童為研究對象。中年級抽樣四年級兩個班級62位學童、高年級抽樣六年級兩個班級62位學童,共124位學童為研究對象。 研究者選用五個電腦遊戲,將學童依年級分為接受電腦遊戲活動教學的實驗組一組,未接受電腦遊戲教學的控制組一組。實驗時間共計10 週,兩組學生於實驗前、後均接受「國小空間能力正式量表」之施測。將所獲得的資料以Excel檔案建檔,並採用SPSS統計軟體以t檢定統計方法進行資料處理。 根據研究結果所得的結果與分析,本研究獲得以下結論: 一、不同性別之國小中、高學童在空間能力上的表現上無顯著差異。 二、電腦遊戲對國小中年級學童空間辨識查覺能力發展的影響達到顯著水準, 對高年級學童空間辨識查覺能力發展無顯著影響。 三、電腦遊戲對國小中、高年級學童空間移動旋轉能力發展的影響達到顯著水準。
The purpose of this research was to explore the distinction between different gender of elementary school students on performing spatial ability and the impact of computer games on developing children spatial ability in 4th and 6th grade. The researcher took cluster sampling and pretest-posttest experimental design as research tool and selected 124 students at Choung-Zhong elementary school in Taichung County as the objects. The sampling-- two classes (62 students) -- were from 4th and 6th grade. The researcher chose five computer games and divided students into two groups. The experimental group accepted computer game activity teaching and the other control group without that. Put all students to the “Spatial ability scalogram for elementary school students“ before and after experimental time among 10 weeks.The researcher analyzed the data by SPSS and t-test. According to the results and analyses of the study, the conclusions are as follow: 1. There was no obvious distinction between different gender of elementary school students on performing spatial ability. 2. The impact of computer games on developing the awareness ability of children spatial recognition reached remarkable standard in 4th grade, however, there was no significant influence in 6th grade. 3. The effect on developing students’ space rotation ability reached the significant level both in 4th and 6th grade.