摘 要 本研究旨在探討國小高年級學童學習成就與電玩涉入對人際關係之影響情形。本研究採立意取樣,並以問卷調查進行資料蒐集工作,總計發放646份問卷,回收有效問卷計591份,有效回收率91.5%。在資料分析上則運用敘述性統計、獨立樣本t檢定、單因子變異數分析、相關分析、迴歸分析等分析方法,經由分析結果,主要發現如下: 一、國小高年級學童在人際關係方面,女生普遍高於男生;而不同家庭結構之學童,其人際關係並無顯著差異。 二、國小高年級學童學習成就與人際關係間呈現顯著正相關,學習成就越高之學童其人際關係越好。 三、國小高年級學童電玩涉入與人際關係間呈現顯著負相關,電玩涉入越高之學童其人際關係越差。 四、就學習成就及電玩涉入同時對人際關係來看,國小高年級學習成就對人際關係的影響最大,且呈現正相關,表示學習成就越高之學童其人際關係越好。 依據研究結果,建議教育單位應該將人際關係納入正式課程中,並採用活潑、有趣的教學方式、多元的評量方式,提升學童學習成就。對於學習落後的學童,應該為其規劃完整的課後輔導方案。父母對學童接觸的電玩應加以篩選,並約束學童玩電玩的時間,鼓勵他們多參與其它休閒活動。
Abstract The purpose of this study is to examine the effect of academic achievement and video game involvement on the inter-personal relationship of grades five and six students. Purposive sampling was used in this study; 646 copies of a questionnaire were sent out, and 591 valid copies were returned, making the return rate 91.5%. The data gathered from the questionnaire was then analyzed through descriptive statistics, independent T-test, one-way ANOVA, and regression analysis. The findings are as follows: 1. In terms of inter-personal relationship, grades five and six girls tend to do better than the boys. Difference in family structure has no significant effect on inter-personal relationship. 2. There is a positive relationship between the academic achievement and inter-personal relationship of grades five and six students. The better the academic achievement, the better the student is at inter-personal relationship. 3. There is a negative relationship between video game involvement and inter-personal relationship. The more video games the student plays, the worse the student is at inter-personal relationship. 4. Overall, academic achievement has a more significant impact than video game involvement does on student’s inter-personal relationship. Grades five and six students with higher academic achievement tend to have better inter-personal relationship. Based on the results of the analysis, several suggestions were made to the Bureau of Education and parents. Inter-personal relationship can be added into the school curriculum, and lively, interesting teaching activities and evaluation methods shall be adapted to boost students’ academic achievement. More and better after-school programs shall be provided to students who are behind in their studies. Parents shall pay more attention to the video games played by their offspring, regulate the amount of time spent on playing video games, and encourage them to participate more in other leisure activities.