透過您的圖書館登入
IP:18.118.2.15
  • 學位論文

不同問題解決教學策略對國小生程式設計學習表現及學習態度之影響

指導教授 : 陳明溥
若您是本文的作者,可授權文章由華藝線上圖書館中協助推廣。

摘要


本研究藉由教學實驗驗證使用Scratch程式設計軟體教導六年級學生學習程式設計的可行性,探討不同的教學策略(演練範例、問題導向)及電腦自我效能(高電腦自我效能、低電腦自我效能),對國小學生學習程式設計的學習表現與電腦學習態度之影響。本研究採因子設計之準實驗研究法,研究對象為六年級學生。研究結果顯示:(1)演練範例的教學策略有助於學生程式設計的學習表現;(2)高電腦自我效能有助於學生在知識應用上的學習表現;(3)兩種教學策略及高、低電腦自我效能的學生在使用Scratch進行遊戲設計創作上均有正向的電腦學習態度與感受,特別是高電腦自我效能的學生。整體而言,使用Scratch實施於程式設計教學課程是可行的,學生也對此課程持正向的學習態度,而使用演練範例的教學策略有助於程式設計初學者的表現。

並列摘要


The purpose of this study was to examine the effects of instructional strategy on learners’ performance and attitude of programming. One hundred and nine sixth grade students participated in the programming project of this study. Participants received worked-out examples and problem-based learning by class, respectively. Participants were identified as the high computer self-efficacy group and the low computer self-efficacy group by the mean score of the computer self-efficacy inventory. The quasi-experimental design was applied in this study. The result revealed that: (a) worked-out examples enhanced students’ learning performance of programming; (b) learners with high computer self-efficacy achieved higher performance on knowledge application; (c) regardless of the instructional strategies, both self-efficacy students held positive attitudes toward the integration of scratch in the programming project, especially in high computer self-efficacy. Overall, the use of scratch in the programming course was feasible. Students held positive attitudes toward this course, and worked-out examples enhanced beginners’ performance of programming.

參考文獻


洪榮昭(2001)。 PBL教學策略。技術及職業教育雙月刊,第61期,10-12。
王春展(1997)。專家與生手間問題解決能力的差異及其在教學上的啟示。教育研究資訊,80-92。
阮惠嵐(2008)。應用電腦輔助學習鷹架於國中自然與生活科技之學習成效與態度探討。未出版碩士論文,國立臺灣師範大學,臺北市。
康嫻純(2005)。運用作曲軟體創作音樂之個案研究。未出版碩士論文,國立臺灣師範大學,臺北市。
Darabi, A., & Nelson, D. W. (2004). Training and transfer of complex cognitive skills: Effects of worked examples and conventional problem-solving. Proceedings of 27th Association for Educational Communications and Technology (AECT) Conference, Chicago, IL.

被引用紀錄


林盈芳(2011)。國小電腦課與表演藝術之協同教學:以Scratch程式設計與聲音表演藝術之結合為例〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315244103
陳經燁(2012)。國小學童親子共學Scratch程式設計之個案研究〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315310364

延伸閱讀