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  • 學位論文

玩創七巧豆-遊戲化互動式教具系統

Magic Seven Balls - Gamification with interactive teaching aids, sensors and systems

指導教授 : 吳舜文
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摘要


本研究預期結合科技、遊戲及幼兒教育之理念,研發遊戲化互動式教具系統,首先透過文獻探討,歸納設計思考模式、互動式科技、專利應用及行銷,建立研發之概念基礎,並於研發方法詳述研發步驟與流程、研發系統架構、研發的需求,且徵求專業者的意見作為研發方向的參考,最終產出「玩創七巧豆-遊戲化互動式教具系統」,也詳加說明玩創七巧豆教具主體研發流程、軟體介面設計,以下說明本研究之研發結果。 研發歷程方面,玩創七巧豆在製作的過程中,參照專業建議,首先發展第一版物件,但產生扭蛋結構不良及音響裝置過大的問題,透過第二版由3D繪圖師繪製的球體結構,解決第一版結構不良的問題,但球體仍過大,接續第三版設計出置放音響裝置及線路的凹槽,最後第四版以電路板開模方式解決球體結構問題,最終產品完成。由此研發歷程可得知,物件由發想、構想、成型,有許多尚需解決的問題,因此一件產品的研發猶如問題解決歷程,透過多版的偵錯、修正,在一個不知要循環幾次的環境下,只能一路前進,甚且,本研發涉及專利,更需跨域的人才協助及資金挹注,研發者的感受相當深刻。 論及本研發產品特性,首先是遊戲化課程設計,研發者依照相關理論,研發具遊戲化之互動科技教材單元,模擬上課常規、破冰遊戲、繪本故事、歌曲教唱、互動式遊戲、學習單等,讓幼兒可以在短時間內了解課程內容。其次為互動式機制,搭配遊戲化的即時獎勵與回饋,與學習內容(玩創七巧豆)產生良好的互動,且在平板及手機使用響應式軟體,依據使用者狀況適時調整介面。最後,以教學者的立場,運用人工智慧協助教材教法資料的收集,充實原有教案的內涵,也讓教學效能提升。本產品也於2020年取得大陸專利認證證書,擁有十年的專利權。 研發者並針對研發結果,提出研發效益、研發限制及研發建議,提供後續參考。

並列摘要


This dissertation is expected to combine the concepts of technology, games and early childhood education to develop a gamified interactive teaching aid system. First, through literature research, it summarizes the design of thinking mode, interactive technology, patent application and marketing, establishes the conceptual foundation of research and development, and analyzes the research and development methods. Secondly, detailed R&D steps and processes, R&D system architecture, R&D requirements, and soliciting the opinions of professionals as a reference for the R&D direction, the final output of "Magic Seven Balls - Gamified Interactive Teaching Aid System", also explained in detail for the research, development process and software interface design of Magic Seven Balls. The following describes the research and development results of this dissertation. In terms of research and development process, Magic Seven Balls, referring to professional advice, the first version of the object was developed, but there were problems of poor structure of the capsule and too large sound device. Through the second version of the sphere drawn by the 3D drafter structure, to solve the problem of poor structure in the first version, but the sphere is still too large, the groove for placing the audio device and the circuit is designed in the third version, and finally the fourth version solves the problem of the sphere structure by opening the mold of the circuit board, and the final product is completed. From the above, we can see that there are many problems that need to be solved from the idea, conception, and formation of an object. Therefore, the research and development of a product is like a problem-solving process. In the environment of several times, we can only go all the way. Moreover, this research and development involves patents, and it needs cross-domain talent assistance and capital injection. When it comes to the characteristics of this research and development product, the first is gamification course design. According to relevant theories, developers generate interactive technology teaching material units with gamification, simulating class routines, ice-breaking games, picture book stories, song teaching, interactive games, study lists and so on. Children can understand the content of the course in a short time. The second is the interactive mechanism, with gamified real-time rewards and feedback, to have a good interaction with the learning content (Magic Seven Balls), using responsive software on tablets and mobile phones to adjust the interface in a timely manner according to user conditions. Finally, from the standpoint of educators, artificial intelligence is used to assist in the collection of teaching materials and teaching materials, enriching the connotation of the original teaching plan, and improving teaching efficiency. This product has also obtained the patent certification in 2020 in Mainland China and has ten years of patent rights. The developer also proposes R&D benefits, R&D restrictions, R&D suggestions based on the practical results, and provides follow-up reference.

參考文獻


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