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史地文化複合式策略桌遊之設計與成效評估

The Development and Evaluations of Complex Table Game for History Culture

摘要


本研究運用桌上遊戲和手持科技載具之優勢,設計一款複合式桌上策略遊戲《香料航道v2.0》。遊戲中結合運用C-FORMOSA學習架構呈現大航海時代香料貿易的知識內容。在遊戲中,玩家運用近場通訊連結手持裝置,搭配實體桌上遊戲之遊戲機制,體驗大航海時代之歷史情境,學習香料貿易之相關知識。為了解玩家學習成效、遊戲動機、滿意度,本研究採用學習成效測驗、動機與滿意度問卷進行探討。研究對象為南臺灣某國中17位學生,採用單組前後測實驗設計,研究結果顯示,學生於體驗C-FORMOSA學習架構為基礎之複合式桌遊後,學習成效有顯著成長,且對於遊戲表達高度遊玩之動機與滿意度。

並列摘要


This study aims to develop a complex strategic board game - Fragrant Channel v2.0 combined traditional board games and mobile-devices. The game presented the learning content and context of spice trade in the age of discovery with C-Formosa learning framework. In the game, players can use mobile-devices and board game object to immerse themselves into the game. To investigate learning effectiveness, game motivation, and satisfaction, the history learning assessment, the questionnaires of game motivation and satisfaction are used in this study. The method adapted in this study was a one-group pretest-posttest design with seventeen students selected from junior high school students in Tainan. The results show that there were significant differences between learning effectiveness and players having high game motivations and satisfaction after playing the game.

參考文獻


陳禹辰、尚榮安、陳東龍、鄭靜婷(2012)。遊戲動機與線上遊戲持續參與意圖之研究:不同玩家族群之比較。資訊管理學報,19(2),349-387。doi:10.6382/JIM.201204.0138 【Chen, Y.-C., Shang, R.-A., Chen, D.-L., & Cheng, C.-T. (2012). Game motivation and the intention to continuously play online game: A comparison of different types of players. Journal of Information Management, 19(2), 349-387. doi:10.6382/JIM.201204.0138】
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