本研究主要探討設計師與消費者對於相同產品外觀材質感受差異,並以華碩筆記型電腦為例,瞭解設計師和消費族群對於皮革使用於筆記型電腦的不同感官認知。研究過程分為三個階段,第一階段透過相關文獻與研究,以建立本研究的架構,並且提出研究目的與假設;第二階段為篩選受測樣本,將以全球市場上銷售的第一台皮革筆記型電腦S6作為調查受測樣本,屬於同一系列華碩皮革筆記型電腦包括S6、U1、U2、U3、U6、W6、F8P等,研究對象設計師專家訪談採取半結構式問卷,針對產品的開發背景以及創作理念進行訪談,經由訪談的結果導出消費者問卷。再以設計師訪談結論對照消費者問卷分析結果,了解設計師與消費者對於皮革筆記型電腦認知上的交集與差異,第三階段為研究實驗所得資料之分析。本研究主要發現如下: (1)大多數的人對皮革材質的意象感受為精品的、高級的。 (2)皮革材質應用於筆記型電腦時,前者的意象感受並無法完全轉化成為後者的意象感受。 (3)設計師和消費者對於皮革材質意象的感受,不會因其文化與專業背景而有極大的差異。
The study aims to discuss the recognition difference of the leather material between designers and consumers, and the case of the Asus leather notebooks was deployed. The research is composed of three parts. In the first part, by reviewing literatures, the research objective, framework, and hypothesis are proposed. The second part is to determine the research case. The Asus S6, the first leather notebook in the world, was selected as the research case; meanwhile, the Asus U1, U2, U3, U6, W6 and F8P belong to the same series. In order to know the background of the product development and design ideas, the semi-structured questionnaire was used to interview the designers and experts. The questionnaire for the consumers was, then, developed based on the designers’ interviews. The outcomes from these questionnaires were compared and analyzed to figure out the similarity and difference in recognition between the two groups of interviewees.Research findings are in the third part. It shows: (1) For most people, leather is luxurious and delicate. (2) The notebooks cannot represent the image of luxury and delicacy even when being covered by the leather. (3) Culture and profession are not significant factor in causing the recognition difference of leather material between designers and consumers.