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科技實作思考歷程研究:詮釋現象學與滯後序列分析取徑

Research on the Thinking Process of Technology Implementation: Through Hermeneutic Phenomenological and Lag Sequential Analysis

摘要


許多科技實作思考或歷程議題的研究者,詮釋目前的研究發展及遭遇的困難為:不易探討認識知識的歷程。故本研究以哲學的認識論為理論基礎,藉由以工具操作、製作、發想與設計的三項科技實作活動(「操作鉗子」、「斜坡玩具製作」及「手機架設計」)的認識經驗,詮釋新手教師的科技實作思考歷程,並以滯後序列分析,針對思考行為順序編碼、分析與繪製思考行為轉移圖,進而理解學習者在科技實作的普遍經驗結構與思考歷程。本研究歸納五個科技實作經驗的普遍經驗主題包括「產生喚起內在的情緒感受」、「藉由理性邏輯推理來認識知識」、「藉由實際操作經驗來探究知識」、「產生知識是有用為真的認同」、「改變想法、感受或是產生想法轉化」;本研究發現,新手教師在科技實作課程中,產生「有用為真」的想法之後,有很高的機率會接續開始邏輯推理求證;而經由實際操作後,有很高的機率會接續喚起情緒感受,並且會產生想法轉化。本研究結果有助於科技實作課程的實施,可作為教師調整教學與理解學習者思考脈絡的參考依據,並有助於對科技實作思考有興趣的研究者,有一參考研究模式可循。

並列摘要


This study, based on epistemology, aimed to explore novice teachers' thinking process of technology implementation through the activities of tool operation, production, ideation and design. The courses included "operating pliers", "slope toy making," and "mobile phone holder design." This study used the methods of "hermeneutic phenomenology" and "Lag Sequential Analysis" to code, analyze and draw the transfer diagram of thinking behavior sequences and experience themes. Five general structures of scientific and technological practical experience were summarized, including: (1) generating inner "emotional feelings"; (2) understanding knowledge through rational "logical reasoning"; (3) using "practical and operate" experience to explore knowledge; (4) generating the recognition that "knowledge is useful"; (5) changing thoughts, feelings, or generating "ideas transformation." The results showed that novice teachers tended to start logical reasoning after generating the idea that knowledge is useful during the activities. After the actual practice, they were inclined to display that emotional feelings will follow and then ideas will be transformed. Findings of this research could not only help practitioners adjust instructional approaches, understand learners' thinking processes, but also help researchers to probe thinking process of technology implementation.

參考文獻


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被引用紀錄


吳柏菱、甄曉蘭(2022)。國小學童問題界定之思維歷程探究:以科學自造活動為例科學教育學刊30(4),357-379。https://doi.org/10.6173/CJSE.202212_30(4).0004

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