混成教學發展20年來於今雖被公認是一種以學生為主,強調學習目標的模式,但面對注意力縮短的網路世代學生,此模式也出現了如何促進學習參與及培養情意發展的挑戰,學者進而提出以微課程為可能的改善方案。廣被運用於創客教育的樂高機器人微課程,除有助跨域學習基礎程式語言,以小組做中學的特性更有益團隊合作的養成。為改進學生缺乏混成學習動機的問題,本研究以機器人創客課程融入文科課來改善今日混成教學中的問題,以47名修習合作學習課程之大一學生進行實證研究,並檢視樂高機器人混成課對大學文科生的影響。量化資料分析顯示此強化式混成學習對學生學習參與度及學習成果滿意度皆具顯著正向影響。學習參與度在混成學習與學習成果滿意度之間具有顯著的中介效果,說明混成學習需透過學習參與度來影響學習成果滿意度,學習參與度扮演非常重要的角色。質化資料分析顯示機器人微課程提升學生在混成課中的參與,並培養學生合作力,全員在做中學過程協力完成機器人組裝,也合作完成延伸的校外實作。
The development of blended-learning has been recognized as a student-centered model that emphasizes learning goals over the past 20 years, but this model also presents challenges in how to promote learning participation and cultivate affective-learning in the face of students of the Internet generation. Scholars thus suggested micro-courses as a way of improvement. The Lego-robot micro-course is widely used in maker education, besides helping cross-domain learning of basic programming, its learning-by-doing characteristics are more beneficial to the development of teamwork. In order to examine the impact of Lego-robotics micro-course on liberal-arts students, the researcher recruited 47 freshmen who took a cooperative-learning course to participate a course experiment. Quantitative data analysis showed that blended-learning has a significant positive impact on student learning outcomes. Learning-engagement has a significant mediating effect between blended-learning and learning outcome, indicating the importance of learning-engagement. Qualitative data analysis showed that the robotics micro-course enhances students' participation and cultivates students' cooperative skill. All members worked together to complete the robot assembly in the classroom, and also cooperated to complete off-campus tasks. By applying robotic maker-education, this study intended to improve the issues existing in blended-learning courses.