This study tried to apply interactive technology to museum exhibition, and adopted the theme of environmental education. First, this paper generalized the design principles according to the result of literature review and cases analysis, and understood of interactive technology how to apply for environmental education in museums. Second, we designed and implemented two artworks that based on the results of the literature review, one of the artworks was a single-player entity device, called "earth little whale," and the other was a multiplayer large screen device, called "carbon market." Third, these two artworks were publicly exhibited, and participants took part in the interviews, questionnaires and focus group interviews. Based on the above, this research analyzed the findings and conclusions as follows. 1. The cognitive score of the single-player group was higher than the multiplayer group. 2. The cognitive score of the entity device group was higher than the large screen device group. 3. The cognitive score of participating interactive art was better than browsing the web in environmental education.