This study assessed the effectiveness of the optimal pursuit /evasion strategy that has been used to establish the simulation of air combat team. The tactics of multiple air combat game have been supported by one-on-one air combat game. The optimal strategy of one-on-one air combat game is determined by the theory of zero-sum two-player games, and the multiple air combat games are constructed by consulting air combat theory. The scoring function has been designed based on one-on-one and multiple air combat situations. Simulation results show that the proposed air combat strategy is capable of giving the desired pursuit/evasion performance.