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互動科技應用展示設計課程之情境教學策略研究

The Application of Interaction Technology on Exhibition Design for Situated Teaching Strategy

摘要


隨著時代變遷與科技發展,人們生活型態的改變,使產業的發展結構也逐漸有所轉變,在資訊科技不斷地進步之下,科技的互動性與體驗性同時強化對教育學習產生影響,人們對於學習的型態也從實體環境拓展到虛擬化環境。數位科技求新求變講求互動連結,透過服務或是產品與使用者之間產生互動溝通,形成多重感官刺激設計,使得使用者參與形成意義並且增加樂趣。本研究目的欲瞭解學生在互動科技應用展示設計課程之情境教學下,對學習動機與自我導向學習傾向的影響,並分析這些差異以提出未來設計教學規劃之建議。本研究之結論與建議:1.互動科技應用展示設計課程所建構的評估量表具有可行性;2.互動科技應用展示設計課程能影響學生對自我導向學習的高度傾向;3.透過情境教學方法進行展示設計,使學生更能有效達成學習目的。未來,此教學模式可以強化學生在設計作品導入互動科技應用,以投入相關行業接軌市場需求,具科技創新能量的作品與創作理念。

並列摘要


With the changes of the times, the development of science and technology, and the changes in people's life styles, the development structure of the industry has gradually changed. With the continuous advancement of information technology, the interaction and experience of science and technology have been strengthened at the same time to have an impact on education and learning. People's learning style has also expanded from the physical environment to the virtualized environment. Digital technology innovation and change emphasizes interactive connection, through interactive communication between services or products and users, forming a multi-sensory stimulation design, allowing users to participate in forming meaning and increasing fun. The purpose of this research is to understand the influence of students on learning motivation and self-directed learning tendency under the contextual teaching of interactive technology application display design courses, and to analyze these differences to propose future design teaching planning suggestions. The conclusions and recommendations of this research: First, the evaluation scale constructed by the interaction technology on exhibition design course is feasible. Second, the interaction technology on exhibition design course can affect students' high tendency to self-directed learning. Third, through the contextual teaching method Carry out exhibition design to enable students to achieve their learning goals more effectively. In the future, this teaching model can strengthen students' introduction of interactive technology applications in design works, so as to invest in related industries to meet market needs, and work and creative ideas with scientific and technological innovation energy.

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