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互動科技融入展示空間與展覽活動之設計案例分析

Interactive Technology into the Design of the Exhibition Space and Exhibition Case Analysis

摘要


本研究試圖以互動科技融入展示空間與展覽活動為主題,針對近五年來國內、外之相關設計案例進行統整與解析,以歸納不同產業類別其應用互動科技之表現形式、介面種類、以及整體設計特色等。研究目的:(1)瞭解互動科技的發展脈絡與影響;(2)蒐集與分析互動科技融入展示空間或活動的設計案例;(3)綜合歸納互動科技融入展示空間的產業類別、表現形式與設計特色。研究過程分兩階段進行:第一階段,以文獻分析法針對互動科技發展脈絡、互動模式相關研究、展示產業空間定義與現況等三大面相進行文獻蒐集與分析;第二階段,以互動科技案例為主、展示相關文獻為理論基礎,進行解析目前產業類別、表現形式、設計特色等項目,以了解互動模式中整個技術與應用層面。未來各展示活動若需融入互動科技技術,則建議可從空間性、功能性、時間性、媒體性等四大面向進行整合規劃與考量,以期為展覽活動帶來更多展示樂趣,與拓展更多新商機。

並列摘要


This study attempts to interactive technology into the exhibition space with the exhibition theme of integration for the past five years, domestic and foreign relevant design cases and resolve, to summarize the manifestations of the different industries and categories of its application of interactive technology, interface types, as well as the overall design features. The purposes of research (1) to understand the context and impact of interactive technology development; (2) collection and analysis, interactive technology into the design of the exhibition space or activities Case; (3) collate interactive technology into the exhibition space industry category, manifestations and design characteristics. The process of the study carried out in two phases: the first phase, a literature analysis related research for interactive technology development context, the interactive mode, display the definition of industrial space and the status of three face literature collection and analysis; second stage, Interactive Technology Case the main display literature as the theoretical basis parse industry category, project performance form design features, the entire technology and application level to understand the interactive mode. The results showed that: each exhibition for the future into the interactive technology, the recommendations from the four dimensions of space, functionality, timelines, media integration planning and consideration, and exhibitions to bring more show fun and expand new business opportunities.

參考文獻


比爾.摩格理吉、許玉鈴譯(2008)。關鍵設計報告。台北:城邦文化事業。
周錫洋、李銘芳(2009)。展覽行銷管理。台北:宏典文化出版股份有限公司。
郭敏俊(1991)。商店設計原理實務資料。台北:新形象。
康威・洛伊德・摩根(1999)。展覽空間規劃。台北:新形象。

被引用紀錄


鄭喻方(2022)。應用混合實境於博物館互動展示之研究—以錢幣博物館為例〔碩士論文,嶺東科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0103-2107202216115400

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