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數位遊戲輔助職前訓練學習效益-以工程製圖學習為例

Learning Effectiveness of Digital Games for Orientation Training - Taking Technical Drawing Learning as an Example

摘要


本研究主要探討數位遊戲輔助學習,應用於勞動部待業者職前訓練班「工程製圖類」的學習效益,現今該科目的教學方式大多是傳統的幾何圖學與手繪作為基礎訓練,課後並無更多輔導與養成訓練,我們發現有多數的學員,對於3D立體模型與2D平面三視圖之間的轉換能力,即空間轉換能力是明顯不足的,造成後續電腦輔助製圖的學習成效不彰,因此,希望透過本研究來改善傳統的學習方式,透過數位遊戲的輔助來提升學員的學習效益與學習動機。本研究以準實驗研究法,就桃園地區勞動部待業者職前訓練班「工程製圖類」兩班學生為研究對象,進行70節工程製圖課程教學實驗,其中控制組20位學生採用傳統教學法,實驗組27位學生則運用數位遊戲輔助教學。在實驗教學前後,對兩組學生施以空間能力測驗、工程製圖學習動機量表與工程製圖期末專題製作等測驗評量,蒐集相關量化資料進行分析。資料以描述性統計、獨立樣本t檢定、簡單迴歸分析以及成對樣本t檢定進行統計分析。依據資料分析之結果,本研究得到以下結論:一、工程製圖學員之學習成效關鍵在其空間能力。二、使用數位遊戲輔助教學法對於學生空間能力的提升,優於傳統教學方式。三、使用數位遊戲輔助教學法的工程製圖學習成效,優於傳統教學方式。四、使用數位遊戲輔助教學法提升學員的學習動機,優於傳統教學方式。五、兩組學習動機與工程製圖學習成效,並無顯著連結關係。最後,研究者依據研究結果,提出具體建議,提供相關課程教師與未來研究者參考。

並列摘要


The purpose of this study was mainly to discover the effectiveness of digital game-supported learning (DGSL) applied to the "Engineering Drawing", one of the pre-employment training subjects organized for job-seekers by the Ministry of Labor. Currently, this subject is generally delivered through traditional geometric drawing and freehand drawing as the fundamental training. Neither extra tutoring nor preparatory training is offered after class. We found that students for the most part were not able to convert three-dimensional models to three-view drawings (two-dimensional), i.e., significantly lacking spatial conversion ability, which led to poor effect of learning computer-aided drawing (CAD) further. Therefore, with this study, it was hoped to improve the traditional learning method and enhance the learning effectiveness and motivation of students through DGSL.In this study, two classes of "Engineering Drawing" in the pre-employment training program organized by the Ministry of Labor in the Taoyuan area were studied with the quasi-experimental method. During the engineering drawing teaching experiment of 70 sessions, the control group of 20 students was taught by traditional teaching method, while the experimental group of 27 students learned with DGSL. Before and after the experimental teaching, spatial ability test, engineering drawing learning motivation scale and term project addressing engineering drawing were applied on the students of both groups to collect related quantitative data for analysis. The descriptive statistics, independent sample t test, simple regression analysis and paired sample t test were adopted to analyze the data. Based on the results of the data analysis, the following conclusions were obtained in this study: 1. Students' spatial ability will affect their ultimate learning effectiveness of engineering drawing. Upgrading spatial ability will significantly impact the learning effectiveness of engineering drawing. 2. Adopting DGSL is better than applying traditional teaching method regarding improving students' spatial ability. 3. Adopting DGSL is better than applying traditional teaching method regarding the learning effectiveness of engineering drawing. 4. Adopting DGSL method to improve students' learning motivation is better than traditional teaching methods. 5. There is no significant association between learning motivation and engineering drawing learning outcomes. Lastly, the author proposes substantial suggestions based on the study findings to serve as a reference for teachers and further researchers.

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