This study will develop on Ebola Virus-themed digital teaching game. In this age of information, people only need hear of an in factious, fatal disease and there is panic. In 2014, the Ebola Virus panic turned the world upside-down. So, this digital teaching game is being developed. The aim is "to understand the disease and reduce panic." With this aim, digital gaming and teaching have been combined to increase learning effect. If is hoped that with this method, one on one, interest in learning more can increase.