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  • 會議論文

《台灣現代浮世繪》-由浮世繪探討藝術中的使用者生成內容之互動創作

"Ukiyo-e in Taiwan" - Ukiyo-e to explore the interactive creation of user-generated content in art

摘要


使用者生成內容UGC(User-generated content)存在於現代人的每個生活細節之中,凡是使用者所記錄或貢獻生成的,都可算作是使用者生成內容。因此,在新媒體藝術快速發展之下,新媒體藝術所重視的互動性就是必須與觀眾有所交流,甚至共同產生出作品,使用者生成內容就會是創造互動性的一大路徑。本創作嘗試以「使用者生成」結合科技藝術作為創作手法,並記錄了創作過程中對於主題如何表現的思考過程以及創作的製作方式。最終共計三幅,創作過程參考之浮世繪範圍為國立雲林科技大學藝術中心典藏之浮世繪。本創作將轉化浮世繪繪製市井生活內容之特性為「台灣現代生活意象」,畫面意象主要以平凡的現代生活場景為主,利用每個人童年的共同記憶「著色繪本」進行互動式的藝術呈現,觀眾將使用自身的攜帶式裝置進行填色互動,並產生出自己的「台灣現代浮世繪」。

並列摘要


User-generated content (UGC) exists in every detail of life. Anything recorded or contributed by users can be counted as UGC. Therefore, under the rapid development of New media art, the interactivity that It attaches importance to is that it must communicate and produce works with the audience. UGC will be a way to create interactivity. This creation attempts to use UGC combined with Techno Art as the creative method and will be recording the thinking on how to express the creative's theme and the process of the creation during the creation. There are three pieces in total. The range of Ukiyo-e used for reference in the creation process is the Ukiyo-e collected by the National Yunlin University of on ordinary modern life scenes, using the usual memory of everyone's childhood "coloring picture book" for an interactive artistic presentation platform. The audience will use their own devices to fill with coloring and create their own "Taiwan Modern Ukiyo-e".

並列關鍵字

Interactive art User Generated Content UGC Ukiyo-e Techno Art

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