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  • 學位論文

應用全面設計管理於可動玩偶設計生產流程之研究

An Approach of Applying Total Design Management on Design and Manufacture Process of Action Figures

指導教授 : 劉正良

摘要


在設計管理的觀點裡,當設計流程愈靠近尾聲,倘若碰到需要修改設計的狀況,需要付出的代價也愈大。因此,一個好的設計者應當在企劃階段即做好全盤性的考量,藉以在得到產品高完成度的同時,而又能避免頻頻修改設計。 隨著模具製造加工的技術日益精進,各項塑膠產品的造型多變性大幅提高,其中由於消費者消費能力的提升,以模型玩具為近年最炙手可熱的主力產品,可動人偶即為模型玩具類中之一分枝。模型玩具與其他類型之產品最不同的地方,在於影響其銷售表現的關鍵,例如題材、擬真度、完成度等,這些都是一般在評估其他產品時,不列入考量或影響較小的部份;然而,許多可動玩偶的設計者對生產製造流程並不了解,因而在量產時碰到許多問題。本研究之內容乃以可動人偶為例,利用全面設計管理的概念,嘗試以可動玩偶之設計生產流程為研究對象,提出一套流程供設計者判斷該在何時前進或回溯。

並列摘要


In the view of design management, the nearer the end of design process, the larger expense must be paid if one needs to change his design. Therefore, a good designer should make all-round consideration in planning phase to prevent changing design frequently while getting high product completeness. As technologies of molding and mold manufacturing progress day by day, plastic products vary highly in styles. Recently plastic models are the most popular products since customers’ consumption capability advanced. Action figures (movable figures) are a branch of plastic models. The main points which make plastic models differ from other products are the key points affecting the sales such as theme, reality, and completeness. These are not considered or affected slightly while evaluating other products. However, many designers do not understand manufacture process and many problems occur during mass-production period. Taking action figures for example, this approach uses concepts of total design management and tries to take design and manufacture process of action figures as research subject and then present a design process to help designers proceed or iterate the process.

參考文獻


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