This thesis aims to discover how liberal and conservative US newspapers report on video game during times of school shootings from partisan viewpoints in newspapers, specifically the liberal New York Times, Washington Post, and the conservative Chicago Tribune and New York Post, along with the Wall Street Journal to add a neutral viewpoint to offer balance. Understanding how newspapers report on video games through different moral weightings is essential for further understanding the place video games inhabit in both the media and society at large. It needs to be understand whether or not video games were reasons for school shootings and how this discourse has changed from the Columbine Shooting in 1999, to the Sandy Hook shooting in late 2012. Video games are no longer a fringe culture, they are mainstream and further research needs to be conducted to understand how the media disseminates their views on video games to readers who base their perception of video games on frames produced with partisan influence. Through the theoretical framework of Blame Theory's Path Model to Blame, a qualitative content analysis was performed to analyse newspaper articles through thematic coding using template analysis. This thesis contributes to existing literature because this field has not been researched thoroughly and there is a lack of consensus on how the media report on video games in current literature, particularly from a qualitative point of view.