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  • 學位論文

線上社交購物導向量表之發展

The Development Of Online Social Shopping Orientation Scale

指導教授 : 耿慶瑞

摘要


隨著電子商務的發展,網路社交媒體網站逐漸興盛,除了方便網友做相關購買決策之外,亦是不少網友重要的溝通平台,滿足了消費者的社交需求。本研究由社交互動及人際溝通角度,發展出衡量消費者線上社交購物導向(Online Social Shopping Orientation)之量表,並進行線上社交購物導向與消費者衝動型購買行為意圖之關聯性討論。 採用文獻探討、深度訪談及焦點群體訪談等研究方法,經原始問項擬定、量表精簡、信效度分析等程序發展出線上社交購物導向量表,共五個構面、15個問項。此五構面包括:知覺愉悅性(Perceived Hedonic)、互動學習(Interactive Learning)、知覺社交性(Perceived Social)、知覺功利性(Perceived Utilitarian)、互動分享(Interactive Sharing)。此外,分析結果亦顯示,消費者參與線上社交互動程度之高低對於衝動型購買行為意圖有正向影響。本研究對於學術理論及管理實務方面之貢獻包括:1.透過多構面的衡量,除了對消費者參與社交媒體網站之互動模式有完整性的了解,亦提供後續研究者客觀的衡量標準。2.行銷者可透過本量表了解消費者在社交平台上主要進行的活動以及與人際網絡中的好友們進行互動的模式,建立適當之行銷策略,藉由消費者將品牌相關訊息擴散至其人際網絡之中。

並列摘要


As new technology has been quickly developed, consumers could get plentiful experience and social interaction through social media and social networks. Consumers’ social needs are satisfied through Social Network Sites, besides helping the consumers to make relevant purchase decisions; it is also the important communication platform among consumers, satisfying consumers' social demand. This study attempts to develop an online social shopping orientation scale by way of qualitative research method. Furthermore, an empirical study is employed to test the consequences of social shopping behavior. This research adopts the research method including literature discussing, intensive interview, and focus group interview, the procedure for scale development was followed: item generation, scale purification, and scale validation. As a result, a five-dimensional scale, along with fifteen items, was developed representing distinctive dimension of online social shopping orientation: Perceived Hedonic, Interactive Learning, Perceived Social, Perceived Utilitarian and Interactive Sharing. In addition to the research results indicated that online social shopping orientation contributed to impulsive buying intentions for consumers. The contribution to academic theory and management practice of this study includes: 1. Understanding the interaction model among consumers in social media sites and offering objective criterion to measure the online social shopping orientation for consumers. 2. Marketers can understand the activities that consumers mainly carry on the social media platform through this scale, developing the appropriate marketing strategies; spread the relevant information of the brand in their interpersonal networks with consumers.

參考文獻


耿慶瑞 (2004)。WWW廣告之互動品質量表。台大管理論叢,15(1),23-48。
耿慶瑞,丁慧瑩,鄭璧嫻 (2011)。虛擬角色代言人對網路廣告的影響-擬社會互動與產品涉入的干擾效果。資訊管理學報,19(2),439-473。
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耿慶瑞,丁慧瑩,廖紀瑄 (2011)。網路購物目標情境與人際虛擬經驗對社會臨場與信任度的影響。商略學報,4(1),1-26。

被引用紀錄


陳海鳴(2014)。探討社交虛擬產品經驗分享意願之影響因素-以文化差異為干擾變數〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2014.00710
張雅壹(2014)。以自我建構與團體類型探討純虛擬在場產品經驗對品牌態度與購買意圖之效果〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2014.00224
劉佳蒨(2014)。單純虛擬在場產品經驗與社交虛擬產品經驗之廣告效果〔博士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2014.00122
林佳筠(2013)。線上社交互動導向與自我建構對社交虛擬產品經驗效果之影響〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2013.00407
楊舒涵(2013)。社交虛擬產品經驗對社交購物價值之影響-以消費者獨特性需求與產品類型為干擾變數〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2013.00283

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