隨著數位遊戲技術的發展與成熟,數位遊戲的用途越來越廣泛,現今亦有不少電子繪本會加入遊戲的要素,期許能提高兒童閱讀以及學習的意願,然而要將遊戲與之結合有一定的難度,從遊戲設計的角度來看,許多成品都只是「包著巧克力的花椰菜」,無法真正吸引年輕讀者去進行遊戲,自然無法期待其效果。因此本研究導入遊戲設計概念,就畫面演出、遊戲內容、介面互動、遊戲互動、結果評價這五個方面來設計並製作互動遊戲繪本。 本研究導入數位遊戲設計的概念,讓數位互動遊戲結合電子繪本。透過良好的數位遊戲設計,改善以往電子繪本普遍較缺乏良好的互動性與遊戲性的情況;利用電子繪本原本具有的學習內容,改善一般大眾對數位遊戲不具實質學習意義的刻板印象。本研究首先將會以數位遊戲設計作為依據,並結合電子繪本與數位學習的概念,整合出互動遊戲繪本的設計原則;再以此原則為基礎,結合圖像辨識技術,實際開發互動遊戲繪本,並於開發完成之後於國小教室內實際進行展示,以了解兒童遊玩這類互動遊戲繪本時的狀況。 於展示過程中,發現到兒童對於本研究所導入的數位遊戲要素相當有興趣,也確實能提高互動遊戲繪本的遊戲性與再玩性。他們對於圖像辨識系統的興趣也很高,也能相當直覺且順利的操作,也意外發現的這種遊戲方式可以促進彼此的討論與合作。透過遊戲的方式不僅能夠提供學習的動機,適當的遊戲內容也能夠加深兒童對於所學的印象。這樣的作法,幫助兒童在學習更為輕鬆、有趣,而在產業界上,廠商若能從兒童的角度進行遊戲設計開發,並適當地加入互動要素結合一些興起技術,在台灣的遊戲學習市場中亦能找到一片不同的紅海。
With the development and mature of digital game technique, the use of digital game is getting widely. Nowadays there are many e-picture books bringing the element of game into it, and wish this could raise the willingness of reading and learning for children, however it still has certain degree of difficulty combines the game with it. From the viewpoint of game design, many products just like "broccoli coated with chocolate", not really attracts young readers to play, and hard to expect the effect. Therefore this research brings the concept of game design, from image performance, game content, interface interaction, game interaction, and result evaluation, to design and produce the interactive picture book. This research brings the concept of digital game design into it, and combines interactive game with e- picture book. Through good digital game design, improves the former e-picture books lacking of good interaction and playfulness. Using the original learning content of e-picture books, to change the stereotype of digital games not having real learning purpose. First of all, this research will use the digital game design as basis, and combines with e-picture book and digital learning concept, integrates the design principle of interactive game picture book; and use this principle as base, combines with image recognition technique, actually develops the interactive game picture book. After developing, presents it to the children of elementary school, to understand the situation how children play with this kind of interactive game picture books. Within the display, discovers children are very interested in the element of digital game this research brings into, and this indeed raises the playfulness and re-playability of interactive game picture book. They are also interested in image recognition system, and operate it intuitively and smoothly as well, and unexpectedly finds out this kind of games can encourage children to discuss and cooperate more. Through games not only provides the motive of learning, the appropriate game contents also can make children quite an impression with what they had learnt. This could help children to learn easier and more fun. And in the industry, if the manufactures could develop and design games from children's viewpoint, and add interactive element properly with some rising techniques, in Taiwan, the game learning market could find a different “red ocean” as well.