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  • 學位論文

高速的滯留:時間拼圖與空間虛擬

High-speed Vision Persistence : Puzzles of time and simulation of space

指導教授 : 許素朱
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摘要


工業革命後,人們開始進入分秒必爭的現代生活;在此生活模式之下, 人類藉由大量圖文傳播來吸收更多的知識。當婦收圖文資訊全面佔據大眾 的生活領域,並形塑當代生活的文化、娛樂、消費與價值觀之後,卻造成 了人們對時空錯亂與訊息弱化的現象。作者在此提出「高速的滯留」的觀 點,希望在作品中透過數位媒體與機具的處理,將高速運轉的影像滯留下 來,讓觀眾重新去審視影像存在的價值,進而擷取更多有意義的訊息與符 號。 「時間」與「空間」是動態影像中非常重要的元素,一直以來也是藝 術家所關注的課題。在當代藝術中,由於數位媒體、網際網路與互動科技 的輔助,科技藝術對於時空描寫的課題,在表達上有更直接、更具體的呈 現。在此,作者使用了以上所說的數位媒體,透過數位技術的壓縮、複製、 堆疊、再現,拼貼出看似相同時問,實為不同時間之靜態攝影;再加上穿 梭於其中的流動影像,無異地延伸了畫面上的時問向度,構成了「時間拼 圖」之存在。此外,作者更將影像以等比例投射在牆面上,並以WebCam 隨時捕捉觀眾在場域中的位置,給予即時互動,這種似擬真,卻又創造出 新的真實,即是「空間虛擬」的境界。 作者透過「數位萬動影像裝置」表達時空壓縮的意念,觸碰觀眾對於 影像直覺的感知,顛覆影像既有的視覺經驗,同時讓觀眾進入自身的大腦 記億空間,造成空間上的不斷延伸,進而達到無法控制、甚至超越真實的 真實。

並列摘要


Ever since the Industrial Revolution, we have marched into amore modern world; in which more and more knowledge are obtained by means of images and pictures. Though this kind of information has taken up our life and therefore greatly influenced different facets of our modern life, such as culture, entertainment; consumption and people's viewpoints,-it has also made us confused with- space and time -and thus weakened us in explanation of such information. I therefore propose the idea of "high-speed vision persistence" in my work, hoping to capture high speed images through digital media.and related gadgets: This. is aimed to help viewers reexamine the existence of images and further help to decipher more meaningful signals and symbols: Crucial to dynamic images, "tune" and "space" have also been most artists' great concerns as well. With the assistance. of digital media, the Internet and Interactive Technology; Technology Art .is now able to express such phenomena as time and space more directly and solidly in modern arts. Through the above media, static photos that seem to be taken at the same time but actually not are displayed by compressing, duplicating; compiling and recurring.The fluctuating images that accompany with them undoubtedly expend their time dimension, thus making up of "puzzles of time." Besides, those full-scaled .images projected on the wall; along with the movements of the viewers photographed by a Web Cam, add on some interaction, which creates not only vivid imagination but a brand new kind of reality, virtual reality. The concept of time and space are fully explained through the "installment of interactively digital images", which intrigues viewers,intuition towards images, overthrows their previous visual experiences; and leads the viewers to fire up their own memory mechanism in the brain. Through such arrangement, spatial expansion is continuously displayed and gradually reaches its ultimate reality, and even beyond.

並列關鍵字

Technology Art Media Art Interactive Art Digital Art Video

參考文獻


9573251507 - Britannica Concise Encyclopedia. Encyclopedia Britannica.
Crash Course.
初版。臺北市:當代雜誌。ISBN:957876216X - Frederick Jameson.
The HarperCollins Dictionary of Philosophy.
真文化ISBN:9867976320 - Benjamin Franklin.

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羅春煌(2006)。數位科技藝術中以影子表現多維空間感與投影之創作〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-0712200716100897

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