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  • 學位論文

黑白棋完全解之初步研究

The Primary Study of Strongly Solved Othello

指導教授 : 許舜欽

摘要


本研究主要的研究對象為Othello(黑白棋)。電腦黑白棋發展至今已有數十年的歷史,在國內對它的研究並不多。本文先對黑白棋加以介紹,並設計用以儲存黑白棋知識的檔案結構,以便建構黑白棋全局知識庫,提升電腦黑白棋的棋力。 雖然4x4的Othello可以被完全強勁解決,但5x5以上的Othello目前尚無人使用一般的個人電腦加以完全強勁解決,本研究強勁解決5x5甚至企圖推及6x6的Othello棋戲。

並列摘要


The main object of this research is the game of Othello. We review the history and the playing strategy of Othello and then construct an Othello program. A file structure of its knowledge base was designed and implemented in this work to improve the ability of our program. Although four-by-four Othello was strongly solved, the five-by-five Othello is still not investigated. This study solves five-by-five Othello strongly with personal computer, and furthermore, attempt to extend the solving strategy to six-by-six Othello.

參考文獻


[4] 陳志昌,「電腦象棋開局知識庫系統之設計與製作」,台大資訊工程研究所碩士論文。
[6] 陳俊傑,「具備學習能力的6x6 Othello程式設計與製作」,長榮資訊管理研究所,碩士論文。
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[10] M. Buro , “Improving heuristic mini-max search by supervised learning”, Artificial Intelligence, Volume 134, Number 1, January 2002, pp. 85-99

被引用紀錄


葉銓軒(2015)。蒙地卡羅黑白棋程式之設計與開發〔碩士論文,長榮大學〕。華藝線上圖書館。https://doi.org/10.6833/CJCU.2015.00098
黃振懋(2011)。電動車路況負載循環資料蒐集與分析技術研究〔碩士論文,國立虎尾科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0028-3101201123393000

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