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  • 學位論文

虛擬實境遊戲寶可夢對國小智能障礙學生提升注意力與手眼協調能力之成效

The Effects of Virtual Reality Game (Pokémon Go) on Improving the Attention and Eye-hand Coordinations of Students with Intellectual Disabilities

指導教授 : 謝協君

摘要


虛擬實境遊戲寶可夢對國小智能障礙學生 提升注意力與手眼協調能力之成效 摘要   本研究採單一受試研究法,旨在探討虛擬實境遊戲寶可夢對國小智能障礙學生提升注意力與手眼協調能力之成效。以二位國小智能障礙學生為研究參與者,接受為期2-3週,共十節課,每節課60分鐘的虛擬實境遊戲寶可夢教學。本研究以自編不專注課堂記錄表分析受試者注意力成效,以及記錄期間受試者手眼協調角度與手眼協調速度的變化;並將所得資料以目視分析及C統計進行分析。在質性資料方面,研究者將家長訪談之回答內容,進行分析與整理,以瞭解受試者對於虛擬實境遊戲寶可夢教學的接受度與反應。研究結果如下: (1) 接受虛擬實境遊戲寶可夢教學後,對提升國小智能障礙學生注意力具有立即和維持成效; (2) 接受虛擬實境遊戲寶可夢教學後,對提升國小智能障礙學生手眼協調角度具有立即和維持成效; (3) 接受虛擬實境遊戲寶可夢教學後,對提升國小智能障礙學生手眼協調速度具有立即和維持成效。   根據上述研究結果及發現,研究者提出具體建議,以供後續研究者及教學者參考。 關鍵詞:虛擬實境、注意力、智能障礙、手眼協調角度、手眼協調速度、寶可夢

並列摘要


The Effects of Virtual Reality Game (Pokémon Go) on Improving the Attention and Eye-hand Coordinations of Students with Intellectual Disability Abstract This study adopted a single subject experimental design to explore the effects of virtual reality game Pokémon Go on students with intellectual disabilities to enhance their attention and eye-hand coordination. Took two students with intellectual disabilities as study participants and received a 2~3-week, 10-lesson, 60-minute virtual reality game Pokémon Go teaching. In this study, we analyzed the participants' attention by off-tasks classroom records and the changes of the angle/speed for eye-hand coordination during the recording period. The data were analyzed by the visual analysis and C-statistics. In qualitative data, the researcher analyzed and sorted their parents' interview contents in order to understand the acceptance and reaction of the subjects about the teaching of Pokémon Go virtual reality games. The results were as follows: (1) The effects of teaching virtual reality game Pokémon Go, had significant immediate effects and reserved effects on improving the attention of students with intellectual disability. (2) The effects of teaching virtual reality game Pokémon Go, had significant immediate effects and reserved effects on improving the angles of eye-hand coordination of students with intellectual disability. (3) The effects of teaching virtual reality game Pokémon Go, had significant immediate effects and reserved effects on improving the speeds of eye-hand coordination of students with intellectual disability. Based on the above findings, the researcher made specific recommendations for further researchers and teaching reference. Key words: virtual reality, attention, students of intellectual disability, eye-hand coordination, Pokémon Go

參考文獻


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