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  • 學位論文

垂直組織學習之數位與模組化設計方法於角色扮演遊戲─以國小面積單元為例

Digital and Modular Design Scheme of Vertical Organized Learning in RPG Game

指導教授 : 孫宏民
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摘要


近年來由於電視遊樂器、遊戲軟體與線上遊戲的流行,各年齡層學生已經習慣遊戲式或模擬式等新型態的學習法,諸多研究也證實數位遊戲教學對學童學習之正面效果。然而完整的數位遊戲製作往往需要耗費龐大的人力、物資,並非個人單打獨鬥即能完成,對學校教師來說,超越了教學的專業,是個困難的任務。為改善此一問題,本研究提出垂直組織學習之數位與模組化設計方法於角色扮演遊戲,針對遊戲設計提供模組化教學遊戲製作流程,依循此流程可將教學流程與內容一一對應至遊戲製作過程中之各步驟,設計並完成單一教學遊戲模組。並可以將個別單一教學遊戲模組,進行模組間之相互連結,使之對應於垂直組織學習教育方式整合為大型教學遊戲模組,設計者(如教師)每次僅須進行小單元遊戲模組的製作,個別完成之單一或大型教學模組可以分別整合在同一角色扮演遊戲之中,而毋須全套遊戲重新開發。 目前將數學學習內容融入遊戲的例子,多半屬課後練習性質,學習者並非真正於遊戲中學習,本研究以國小面積單元教學為例,實地依單元教學活動內容分別建構於角色扮演教學遊戲模組中,同時基於課程組織之垂直安排原則,將各教學遊戲模組依學習先後次序進行組織連結,並以58位國小面積初學者為對象,結果發現學童在後測的學習表現較前測平均提升23.08%,在延測的表現也比前測提升18.41%,同時65.5%的學生都覺得該遊戲有趣、可以提升數學能力。

並列摘要


TV game, game software and on-line game have been popular for years, students are getting used to new learning styles with game or simulation. A lot of related research proved that digital game is effective in children’s learning. However it will take a big amount of effort and material to complete a digital game, a man can’t do it all by himself. Furthermore it is beyond school teacher’s ability. For the purpose of reducing the workload of game design, the thesis proposes a digital and modular design scheme of vertical organized learning in RPG game. The digital and modular design scheme is proposed and included to design each step of game which corresponds to each teaching step or strategy and then complete a single learning game module. Each single learning game module can be linked together to become a large-scale learning game module which corresponds to vertical organized learning. Every designer such as a teacher just has to design small-scale game modules. Individual single or large-scale learning game modules are integrated in an RPG game without remodifying the whole game. Recent math game designs are usually test or evaluation after class, students have to learn main concepts or knowledge in class first. The research take elementary school curriculum as content to construct several role-playing learning game module and organize them vertically by teaching sequence. After 58 fifth-grade elementary school novice students play the vertically organized math modular game, we find students have 23.08% improvement in average in posttest compared to pretest, 18.41% improvement in average in delayed-test compared to pretest. 65.5% students feel the modular learning game interesting.

參考文獻


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