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  • 學位論文

小學數學乘法遊戲化學習軟體設計研究

The Design of Game-based Learning Software for Multiplication

指導教授 : 張國恩 宋曜廷
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摘要


本論文依據乘法相關理論、教學原則與遊戲化軟體設計原則實作一個乘法遊戲化學習軟體,內容包含:乘法基本概念、乘法意義與性質以及乘法計算能力。本論文欲經由實驗探討此軟體對學生乘法能力之促進效果以及是否有促進學習動機。結果顯示學生在整體乘法能力方面有促進效果;對大部份學生有促進學習動機的效果。本論文也另發展此學習軟體成為補救教學軟體,並探討此補救教學軟體的可用性。結果顯示學生在乘法的補救效果上有顯著的改善。

並列摘要


The thesis proposes a game-based learning software for elementary multiplication according to the multiplication learning strategies, learning theories, and game-based learning design methodologies. The software studies the learning contents including basic concept, meaning and property, and computational skills of multiplication. In order to evaluate the proposed software, an experiment was made to verify the effects on the learning achievement and students’ motivation. The experimental results show the software have a good effect on students’ learning and motivation. The thesis also conducts a research on multiplication remediation of the proposed software. From experimental results, there are good effects on remediation for most of students.

參考文獻


Dempsey, D. & Marshall, J. (2001). Why Are All the Dictionaries Wrong? Phi Delta Kappan, 82(6), 457-460.
Greenfield(1984).Mind and Media,101-112
Greer, B. (1987). Nonconservation of multiplication and division: Analysis of a symptom. Journal for Research in Mathematics Education,18,37-45.
Greer, B. (1992). Multiplication and division as models of situations. In D.A.Grouws (Ed.), Handbook of research on mathematics teaching and learning , 276-295. Macmillan Publishing Company.
Greer, B. (1994). Extending the meaning of multiplication and division. In G. Harel & J. Confrey (Eds.), The development of multiplicative reasoning in the learning of mathematics ,61-85. Albany: State University of New York Press.

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