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  • 學位論文

兒童學習型之停格動畫APP介面設計 —以《Filmer for Kids》為例

User Interface Design of Stop Motion Learning App for Children A Case Study of《Filmer for Kids》

指導教授 : 邱永中

摘要


現今越小年齡的孩子,越早開始接觸到觸控螢幕,使用觸控螢幕來學習或是娛樂,已經變得越來越普極,比起以往只是使用實體的教材,現在使用觸控螢幕進行學習已經成為一個趨勢,然而兒童在操作觸控螢幕裡的應用程式時,若不符合其認知能力及體能發展,會使其無法順利的操作並完成任務,本研究以9-11歲的兒童使用平板的app學習停格動畫為例,進行文獻及案例分析,根據皮亞傑及維高思基提出的兒童認知發展理論為基礎,在停格動畫的媒材上挑選圖像動畫的方式進行,在介面設計上,搭配兒童的認知能力、手部肌肉發展及視覺發展,以點擊的手勢進行操作,同時也透過增加鍵大小、配置柔和的顏色、按鍵的視覺聽覺反饋、獎勵機制及虛擬角色的設計,讓該年齡層兒童能使用平板來學習停格動畫時,能順利完成操作,本研究建議未來研究方向可以將比重放在使用者的經驗調查,以更具體了解兒童的操作體驗,及發現其他他們會遇到的問題,以此為研究來解決。

並列摘要


The younger children today, the earlier they are exposed to touch screens. Using touch screens for learning or entertainment, has become increasingly commonplace. Nowadays, learning of using touch screens has become a trend compared to using only physical materials. However, if a child does not meet his cognitive and physical development when operating an application on a touch screen, it will not be able to operate smoothly and complete the task. In this study, 9-11-year-old children learn stop motion animation using flat-panel apps, conduct literature and case analysis, based on Piaget and Vygotsky's Theory of Cognitive Development in Children, selecting an graphic animation on the medium of a stop motion animation. In interface design, involves children's cognitive ability, hand muscle development, and visual development, to operate with a click gesture, by increasing the size of the key and configuring the soft face, visual auditory feedback for keystrokes, incentives and Virtual Role Design, which allow children of this age to learn stop motion animation by using a tablet. This study recommends that future research orientation should be based on user experience surveys, to understand more specifically the operating experiences of children, and discovering other problems that they may encounter as solutions to improve the user experiences.

參考文獻


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