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  • 學位論文

探討不同遊戲學習模式與知識程度的組合對遊戲式學習的影響

How Different Combinations of Game Modes And Knowledge Levels May Affect Learners’ Achievement In Game-Based Learning

指導教授 : 鍾斌賢

摘要


近年來,許多研究探討了多種遊戲式學習的模式,並觀察對於學生的學習成就或學習動機之影響,其中遊戲式學習的模式包括了單人任務、競爭模式、協作模式…等。有鑑於先前研究大都針對某種模式的遊戲式學習對於學生的學習成效、學習動機是否有所提升之進行探討,但是並沒有進一步討論何種學生適合何種模式的遊戲式學習。因此本研究建立在遊戲式學習之理論基礎上,找出不同遊戲學習模式對於不同知識程度學生之影響,並進一步探討每種知識程度的學生適合何種遊戲學習模式;同時本研究亦將學生的思考風格及學習風格列入評估依據,並針對每種風格的學生找出適性化的遊戲學習模式。

並列摘要


In recent years,many studies have investigated a variety of Game-Based Learning Model and observe the impact on student learning achievement or learning motivation.Game-Based Learning Model which includes a single task,competition,collaborative and so on. In view of this,the previous studies of Game-Based Learning for students' learning achievement, motivation whether the inproved,but did not further discuss what the students fit what mode of Game-Based Learning. Therefore, this study builds on the theoretical foundation of the Game-Based Learning. To identify different game modes for different levels of students' knowledge of the impact, and to further observe the different levels of knowledge of each student learning model suitable for what kind of game;Meanwhile, the study also students' thinking styles and learning styles included in the basis for this assessment, and find adaptive learning game modes for each style of students.

參考文獻


38. Li, YC; Wang, CS(2010). A Conceptual Model for Computer Game Design to Represent Bloom Knowledge and Replicate Cognitive Process. Electronic Commerce Studies,8(4), 473-498.
1. Admiraal, W; Huizenga, J; Akkerman, S(2011) ; Geert ten Dam. The concept of flow in collaborative game-based learning. Computer in Human Behavior,27(3),1185-1194.
2. Berns, A; Gonzalez-Pardo, A; Camacho, D(2013). Game-like language learning in 3-D virtual environments. Computers & Education ,60 (1), 210–220.
3. Burguillo, JC(2010). Using game theory and Competition-based Learning to stimulate student motivation and performance. Computers & Education,55 (2),566-575.
4. Bloom, D(2009).Collaborative test taking: benefits for learning and retention. College Teaching, 57 (4),216–220.

被引用紀錄


廖及揚(2016)。在遊戲式學習環境中加入羊群效應之研究〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201800031
邱琪雯(2017)。比較提示/詳解策略於遊戲式學習對於學習幫助之研究〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201700534
林俊宏(2016)。對戰與排行榜競爭模式之遊戲式學習的比較〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201600408
何瑞瑜(2015)。不同網路協作學習策略對於學生學習的影響〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201500385

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