有鑑於遊戲式學習被證明對學生之學習有幫助,可以讓學生沉浸於遊戲中,並對學生的學習成就有顯著的幫助,因此本研究開發一款「OS升官之路」遊戲式學習系統,並於此系統提供測驗提示/詳解二種輔助工具,以探究此二種工具對於學生學習的影響。 實驗結果發現,此類遊戲式學習的系統不論是提供提示或詳解,均使學生之認知負荷有顯著的下降,且對學生之學習成就有顯著進步。本研究從學習成就進一步針對不同知識程度學生對於提示及詳解之學習適用性做分析,結果顯示知識程度低的學生適合使用詳解,知識程度中的學生使用提示或詳解均可,知識程度高的學生則因為前測分數已經很高,所以給予提示或詳解其進步性均不顯著,但是給予提示對維持學生興趣則較有幫助。
Because game-based learning is proved to be helpful to students’ learning, can let students immerse themselves in the games, and dramatically help students’ learning achievement. Hence, the study has developed a kind of game-based learning system, “OS game,” and it offers two supplementary tools, hints/detailed answers to investigate the influence of the two tools on students’ learning. The experiment result has found that whether the game-based learning system offers hints or detailed answers, it has notably lowered students’ cognitive load, and obviously improved students’ learning achievement. From learning achievement, the study has further analyzed learning applicability of hints and detailed answers for students with different levels of knowledge, and the result has shown that detailed answers are suitable for students with a low level of knowledge, both hints or detailed answers are fine for students with a medium level of knowledge, and because students with a high level of knowledge have already had very high pre-test scores, giving either hints or detailed answers does not reveal their obvious progress, but giving hints is more helpful to maintain students’ interest.