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  • 學位論文

以動物肖像之機關巧思為基礎的動物園遊客移動路線控制

Crowd Navigation of Zoo Visitors Based on an Animal-Morphing Portrait Shikakeology

指導教授 : 陳履恒

摘要


在本研究中,我們提出了一個新穎的動物園遊客移動路線控制系統。此系統透過一個類似於Pokémon GO的機關巧思遊戲來實現目標,而遊戲App則以動物肖像變形技術為基礎。機關巧思,也就是所謂的仕掛學,為一種設計機關觸發使用者改變行為的概念。   另一方面,我們為動物園管理者設計了視覺化的網頁界面以方便進行管理。網頁界面透過使用Google地圖來即時地遠端導引遊客,管理者可以依據地圖上的各個2D點狀雲的色差和大小來直觀地了解人群的分佈情況。此外,管理者通過發送任務給遊客,可以引導遊客們離開目前的所在位置,從而讓動物園的人群的交通擁堵得以減輕。   遊客透過其各自的智慧型手機裡面的我們的遊戲App,可以蒐集各種生動有趣的個人動物彩妝肖像照。要做到這一點,他們必須先移動到某些動物的區域,然後掃描設置在觀賞區前的QR-Code。   本研究的原型系統的實驗結果證明,此系統確實可以觸發使用者的行為改變,藉此解決遊客造成交通擁堵,進而如何引導人群的問題。此外,大部份的測試人員表明,可以藉此獲得更多的樂趣,並以自己的意願接受然後跟隨系統給予的動物園導覽建議。進而實現了管理者與遊客的雙贏局面。

並列摘要


In this research, we proposed a novel massive crowd navigation system for visitors in a Zoo. This is achieved through a Pokémon GO-like game with a Shikakeology, which is based on an animal portrait morphing technology. Shikakeology is a philosophy of designing triggers for changing user’s behavior. In addition, a visualization interface is developed for managers to navigate visitors remotely in real time by using Google Maps. The managers can intuitively understand the distribution of visitors by the color and size of the 2D point clouds on the map. Furthermore, the managers can ease the traffic congestion of crowd in Zoo by sending them a quest, which may cause users to leave their current position in the hot zone. Through our game-like App on users’ smart phone, users can collect vivid and interesting personal animal portraits. To do this, first, they have to move into the area of certain animals. Then scan the QR-Code which is set in front of the cage/zone. The experiment result of our prototype system shown that our system can trigger user’s behavior change to solve the visitors’ navigation problems. Moreover, most of the visitors’ responses show that they have more fun and follow the tour suggestions of Zoo on their own will. This approach achieves a win-win situation.

參考文獻


一、英文部分
[1] Xiaogang Jin, Jiayi Xu, Charlie C.L. Wang, Shengsheng Huang, Jun Zhang, “Interactive Control of Large Crowd Navigation in Virtual Environment Using Vector Field”, IEEE Computer Graphics and Applications, v.28(6), pp.37-46, 2008.
[2] Naohiro Matsumura, Renate Fruchter, “Shikakeology: Designing Triggers for Behavior Change”, AAAI 2013 Spring Symposium on Shikakeology, pp.74-78, 2013.
[3] Stephen Wendel, “Designing for Behavior Change: Applying Psychology and Behavioral Economics”, 2013.
[4] Tania Calle-Jimenez, Sergio Luján-Mora, “Accessible Map Visualization Prototype”, 2016.

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