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  • 學位論文

桌上遊戲輔助國小語文課程之教學結果探討

Exploring the Learning Outcomes of Intergrating Board Games into Chinese Curriculum

指導教授 : 蕭婉鎔

摘要


本研究旨在探討桌上遊戲融入語文教學,對國小二年級學童之學習動機、專注力及班級凝聚力之運影響。研究方法採準實驗設計,以台中市某國小二年級兩個班級為研究對象,共有50位學童,其中23位實驗組學童接受桌上遊戲融入語文教學,27位控制組學童接受一般傳統講述教學法,每週2節課,每節課40分鐘,為期8週,共16節課。 研究結果採量化與質性分析,以「學習動機量表」、「專注力量表」、「人際關係量表」及「班級凝聚力量表」為評量工具,對研究對象進行前、後測,所得資料以相依樣本t檢定、單因子共變數分析等統計方法進行資料統計分析;另於課程結束後對實驗組學童做簡單的訪談,以了解學童對於桌上遊戲的看法與回饋。本研究結果如下: 一、桌上遊戲融入語文課程中,對國小二年級學童之學習動機有顯著提升效果 二、桌上遊戲融入語文課程中,對國小二年級學童之專注力有部分提升效果 三、桌上遊戲融入語文課程中,對國小二年級學童學之人際關係沒有提升效果 四、桌上遊戲融入語文課程中,對國小二年級學童學之人際關係沒有提升效果 關鍵字:桌上遊戲、學習動機、專注力、人際關係、班級凝聚力

並列摘要


The study aimed at examining the effects of board game integrated Chinese learning on second graders students’ learning motivation, concentration, interpersonal relationship and class cohesion. 50 second graders from two classes participated in this quasi-experimental study in an elementary school in Taichung City. The experimental group with 23 students received board games integrated Chinese learning; while the control groups with 27 students received traditional didactic instruction teaching method. The experiment lasted for eight weeks, with twice a week and once for 40 minutes. The study adopted qualitative and quantitative research method. All subjects received the pretest and the posttest with “Learning motivation Scale” , “Concentration Scale” , “Interpersonal Relationships Scale” and “Class cohesion Scale”. The data was analyzed by Paired T-Test and one-way ANCOVA. In addition, after the end of the course to the experimental group of children to do a simple interview to understand the school children on the table game views and feedback. According to the data analysis, the results of the study show as the following: 1.The course of applying the board game in Chinese learning can effectively enhance second graders’ learning motivation. 2.The course of applying the board game in Chinese learning can effectively partially enhance second graders’ concentration. 3.The course of applying the board game in Chinese learning cannot effectively enhance second graders’ interpersonal relationship. 4.The course of applying the board game in Chinese learning cannot effectively enhance second graders’ class cohesion. Key words: board games,learning motivation,concentration,interpersonal relationship,class

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