科技與網路的快速發展,許多的線上學習教材充斥在網路上,因此,要能夠吸引使用者進行使用便成為再重要也不過的事了。近幾年來,透過進行遊戲時所產生娛樂性、挑戰性、競爭和合作獲得成就感,藉此提升使用者的學習動機,並進一步的提高學習成效的數位遊戲式學習之教學方式因而逐漸興起。 而在經營模擬遊戲方面,由於在遊戲系統的設計上複雜性相對的較高,在國內較少有類似的經營模擬遊戲出現。因此,本研究透過企業營運模式與決策分析模擬課程輔佐8十事業模式與決策模擬遊戲,以探索性方式進行問卷調查與訪談分析,研究學生對於經營模擬遊戲的看法和想法,並探討進行遊戲時影響使用者知覺學習效益的關鍵變數。
With the development of technology and the Internet, many e-learning materials can be found on the web, therefore, it is important to attract users to use it. Digital game-based learning is becoming more and more popular, because it can produce a sense of achievement by an entertaining, challenging, competitive and cooperative of the game, enhancing the motivation of learning, and improving learning effectiveness. System design of business simulation games is complex, therefore, there’s few similar business simulation games in Taiwan. This study used an online simulation game,8-Cross Business Model & Decision Simulation Game, to explore student’s perceptions on business simulation games, and explored the key variables affecting the learning outcomes.