本研究旨在探討青少年線上遊戲類型選擇與心理需求之差異情形。本研究依據文獻與理論建立研究變項與架構,採立意取樣,以虎尾國中101 學年度一年級、二年級與三年級之學生為研究對象,實得有效樣本328人份。所使用研究工具包括:「基本背景資料表」、「參與線上遊戲資料」與「國中生心理需求量表」。資料分析方法為以描述性統計、卡方考驗之同質性考驗、單因子多變量變異數分析、統計方式,進行各項統計分析。研究結果如下分述: 一、不同性別、成績排名、與父母居住情形國中生在參與線上遊戲情形上有顯著差異。 二、不同性別、成績排名與手足數在心理需求上有顯著差異。 三、不同年級、與父母居住情形在心理需求上沒有顯著差異。 四、青少年每天參與線上遊戲之時間在心理需求上有顯著差異。 五、青少年最喜歡玩的線上遊戲類型在心理需求上有顯著差異。 最後,研究者根據研究結果加以歸納、討論、提出建議,以供未來學校諮商輔導之實務與學術參考之用。
The purpose of the study was to investigate the difference of the Choice of Online Game Type and Psychological Needs of Hu-wei junior high School students from the 1st grade to 3rd grade. There are 328 junior high school students participated in this survey. All participants were administered the Basic Information Sheet, online gaming questionnaire, Psychological Needs Questionnaire. Test of Descriptive Statistics, Chi-square test and ANOVA were conducted and revealed the following results: I. The significant difference of online game participation is presented in gender, standings, and living with parents. II. The significant difference of Psychological Needs is presented in gender, standings and Number of sibling. III. There is no significant difference of Psychological Needs in grade and living with parents. IV. The significant difference of Psychological Needs is presented in the time teenagers spending on online game every day. V. The significant difference of Psychological Needs is presented in the choice of online game type. Finally, the researchers make conclusions, discussions and suggestions based on the results, to serve as reference for the school counseling practice and academic research.