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  • 學位論文

插畫創作應用與研究?以漫畫形式表現為例

The Creation and Application of Illustration-an Example of Cartoon-Style Expression.

指導教授 : 張柏舟
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摘要


摘 要 大多數的插畫創作偏重於寫實與具象的實質表現,本插畫創作研究以漫畫形式表現為主。藉由漫畫原本誇張、變形及趣味的特性,以豐富插畫作品的內涵與可看性。在插畫的創作手法上,藉由電腦繪圖工具輔以個人專長的手繪筆觸,將科技與人文的雙重優點融合為一,創造出既理性又感性的當代插畫。創作題材以報紙文章的內容為藍本,將生硬的文字化為軟性、抽象又趣味的圖像。 本研究在第一章的緒論中,將說明研究的動機與目地,並依研究方法和範圍限制擬定研究架構與流程。第二章旨在探討插畫的定義、插畫的起源與發展、插畫的分類;並就漫畫的定義,漫畫的視覺形式特徵與內在形式意涵做深入的分析與探討。在第三章的分析研究中,將蒐集國內、外具有漫畫形式風格的插畫作品進行研判與分析,並歸納出研究結果,以作為個人創作的依據。第四章的內容,將對插畫創作理念、創作形式與技法做完整的說明,同時將漫畫表現之理念融入作品中,並針對自我的作品做整理分析,取其部分應用在實際生活文化中。如:海報、明信片、馬克杯、餐盤與T恤等…。 最後,在第五章的結論中將以創作研究的心得,說明插畫與漫畫兩者的分野;電腦繪圖與手繪筆觸融合的優勢。並藉由漫畫形式表現的插畫風格之呈現,佐證漫畫確實能為插畫增添幽默、有趣的元素。 關鍵字: 插畫、漫畫、漫畫形式。

關鍵字

插畫 漫畫 漫畫形式

並列摘要


Abstract Most illustration creation focuses on the realistic and concrete expression. This illustration creation study inquired the cartoon-style expression. The bombastic, deformed and funny features of comics enriched the content and wonder of illustration. The creation means employed the computer graphic and the personal-specialized hand-drawing, combining the double merits of technology and humanity and creating the modern illustration with rationality and sensitivity. The creation topics took the articles as the blueprints, transforming the hard words into the soft, abstract and intriguing graphics. This study stated the motivation and purposes in Chapter 1 and drafted the structure and process according to the methods and extent and limits. In Chapter 2 it aimed to inquire the definition, origin, development and classification of illustration and was engaged in the deep analysis and exploration of the definition, visual features and inner content of comics. In Chapter 3 the analysis research collected the national and international illustration works with cartoon style to embark on the judgment and analysis and concluded the results as the personal creation basis. In Chapter 4 the complete statements concerning the creative ideas, creative forms and techniques were addressed; meanwhile, the idea of comics-expression was integrated into the work and the arrangement and analysis of the self work were processed, the part of which was applied to the real life culture, e.g. poster, postcard, mug, dinner plate and T shirt, etc. At last in Chapter 5 the conclusion explained the division of illustration and comics through the learned experience of creation and research: the superiority of computer graphic integrating hand-drawing touch. The comics were proved to add the humorous and funny elements to illustration via illustration in cartoon-style expression. Key words : illustration, comics, cartoon style

並列關鍵字

illustration comics cartoon style

參考文獻


2. Scott McCloud(1993)。UNDERSTANDING COMICS -THE INVISIBLE ART, New York, Harper Perennial.
3. Roland Barthes (1977)。Rhetoric of the Image. New York: Hill and Wang,
5. 吳亭萱 (2001)。插畫在平面設計作品上表現方式之研究與應用。國立台灣師範大學設計研究所碩士論文。
6. 邱夢偉 (2004)。幽默漫畫表現形式之創作研究-以幽默漫畫為例。國立台灣師範大學設計研究所碩士論文。
7. 閔紹游 (2002)。童書插畫創作應用與表現之研究。國立台灣師範大學設計研究所碩士論文。

被引用紀錄


張東美(2007)。愛情圖像應用於插畫之創作與研究〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-2910200810564873
李彥品(2009)。台灣原住民服飾插畫藝術之研究〔碩士論文,長榮大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0015-0107200910073200
張浩峰(2010)。線條表現之插畫創作與研究 —以徒手繪製為例〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315202264
王淑娟(2010)。漫畫風格之插畫創作與研究-以繪本創作家Jean-Jacques Sempé桑貝風格為例〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315194787

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