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  • 學位論文

人偶-人 之創作研究

The Creation and Research on Figures of Human Being

指導教授 : 黃進龍
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摘要


本篇創作論文內容主要是將傳統謹慎嚴密的擬真雕塑技術與照片寫實的油畫技法做結合,衍伸出全新樣貌的創作–12吋可動人偶(又稱1/6可動人偶)。由於這樣的作品在市面上並不多見,目前知名度還很低,因此在本論文中同時也探討了與商業結合的方式,透過量產以及與知名藝人合作的方式,將12吋可動人偶做更有效的推廣,因為本作品是以傳統擬真技法去詮釋一些眾所皆知的名人角色,所以推廣的範圍遍及一般民眾與藝術創作者。 第一章︰緒論。敘述筆者的研究動機、目的與背景。由於日本動漫文化的日漸強大,許多週邊商品、模型的發展都更為頻繁,筆者認為這是結合藝術創作一個非常重要的契機,進而進行研究。 第二章︰可動人偶的故事。在此章節當中,將可動人偶做了詳細的介紹,起源、地點、衍伸與發展。12吋可動人偶大約已有了50年的歷史,從最早期女孩玩的芭比娃娃,慢慢衍伸到近期,加入超擬真雕塑技術的12吋可動人偶,都完整的作了詳細的介紹。 第三章︰跨領域合作藝術家–村上隆。此章節主要介紹藝術家村上隆先生的創作經營手法、想法與背景。村上隆在藝術與商業結合的領域中,佔有非常重要的一席之地,因為筆者的作品也與許多知名藝人與商業結合,所以特地將村上隆的想法在此章節做的一番研究與分析。 第四章︰創作的媒材、技法與品牌經營。此章節主要將筆者的創作技法做了詳細的介紹,介紹了許多的媒材與創作技法,最後介紹了品牌經營與活動的推廣,這是身為經營自我品牌的藝術創作者最需要身體力行的一環。 第五章︰作品解說。分享了十一件從油畫平面作品逐漸轉化為立體人偶作品的過程與想法。 第六章︰結論。分享創作過程、心得、成果以及對未來的期許。

關鍵字

人偶 商業藝術 頭雕

並列摘要


This research is primarily aimed at the traditional caution and strict immersive sculpture of technology and photo-realistic painting techniques do combine, and extend as the creation of the new faces of -12 inch action figure (also known as 1/6 action figure). Because such works are rare in the market, the current popularity is still very low, so are also discussed in this paper combined with commercial, production and cooperation with well-known artists, the 12-inch action figure more effective promotion, because this work is based on the traditional virtual reality techniques to the interpretation of some well known celebrities role, to promote throughout the general public and artists. The first chapter:Introduction. Narrative the author's motive, purpose and context. Japanese culture, anime culture is growing stronger and stronger, a lot of merchandise, the development of the figure more frequently, I think this is a very important opportunity to combine artistic creation, and then study. The second chapter: The story of action figure. Of this chapter will be moving even made a detailed introduction to the origin, location, an extension of the development. 12-inch action figure have been about a 50-year history, from the earliest girls play Barbie dolls, and slowly an extension of the recent to join the realistic sculptures of 12-inch action figure, complete a detailed introduction. The third chapter: interdisciplinary collaboration artists - Takashi Murakami. This chapter introduces the artist Takashi Murakami, the creative business practices, ideas and background. Takashi Murakami in the field of art and commerce, occupies a very important place, because I work with many well-known artist and the commercial, specifically Takashi Murakami's ideas in this section do some research and analysis. The fourth chapter: The creation of media, techniques and brand management. This chapter the author's creative techniques in detail, a lot of media and creative techniques, and finally the brand management and promotion of As business self-brand artists need to personally . The fifth chapter: Works commentary. Share the process with the idea of the eleven-dimensional works from painting gradually transformed into three-dimensional doll works. The sixth chapter:Conclusion.Share creative perspective,feelings,and personal achievement.

並列關鍵字

figure commercial art head sculpture

參考文獻


2. Daisy Grubbs,《MODELING A LINKNESS IN CLAY》,New York: Harper Collins Publishers, 2006.
4. Herbert Read,《The Art of Sculpture》,Frances Lincoln, 1990.
2.林益安《油畫薄塗技法與保存之研究》國立臺灣師範大學西畫創作組研究所碩士論文,未出版,台北1999
3.周俊宇《村上隆藝術創業研究》國立臺灣師範大學西洋美術史組研究所碩士論文,未出版,台北2009
4.徐嘉廉《美國好萊塢超級英雄之電影研究》淡江大學美國研究所碩士論文,未出版,台北2008

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