透過您的圖書館登入
IP:3.144.127.232
  • 學位論文

體驗互動模式於傳統玩具再設計之創作

The Experience Interactive Mode in Traditional Toys Design

指導教授 : 鄧建國

摘要


在現在的社會中,繁忙的工作以及社群的壓力,使人們開始尋找可療癒心靈的媒介,此時「玩具」便成為不可或缺的存在。隨著時代的演變,玩具的形式也不停推陳出新,導致功能與目的相對單純的傳統玩具逐漸被世人遺忘,取而代之的是琳瑯滿目的數位化現代遊戲。本研究希望將傳統玩具透過再設計的方式喚起大眾對於傳統玩具的認同與喜愛。對於兒童來說,玩具是一種陪伴的象徵;對於成人來說,玩具帶來的是一種慰藉與安心感,並且能從中得到放鬆與優越感;對於高齡者來說,玩具同時達到陪伴與鍛鍊腦部的效果。由此可知,玩具在人的每個階段皆能發揮其作用,對人們來說,玩具並不只有玩的功能,有時甚至超越玩具原本的功能性,達到心靈層面上的滿足。本研究根據文獻探討與案例分析之結論,最後歸納出三個設計手法:童玩再製、吸引力元素、創造故事性,以此設計手法帶入後續系列創作作品,分別為動物配配樂、動物追逐戰、動物攻防戰,並各自賦予:對位、跨距、攻防之取向,透過不同的遊戲玩法與互動模式營造不同的遊戲體驗,希望帶給玩樂者無限的驚喜與快樂。

關鍵字

傳統玩具 再設計 陪伴 慰藉 遊戲體驗

並列摘要


Nowadays, busy work and the pressure from the community make people look for a medium that can heal their souls, and at the same time, "toys" have become necessities. With the historical changes, the toys roll out. Traditional toys with simple functions and purposes were gradually forgotten by people and replaced by video games. We hope we can arouse public recognition and love for traditional toys by redesigning them in this research. For children, toys are the symbol of company. For adults, toys bring comfort and reassurance, and let them feel relaxed and superior. For the elderly, toys will have the effects of company and brain exercising at the same time. As stated above, toys play their role in every stage of human beings. They are not only for playing to people, and sometimes they even surpass the original functions of toys to achieve spiritual satisfaction. Based on the conclusions of literature discussion and case analysis, the research finally concludes three design techniques: traditional toys redesign, attractive elements, story creation. This design technique is brought into the series of creative works: Animals Match, Animals Racing, Animals Battle, and give each of them counterpoint, span, attack and defense. By creating different game experiences through different gameplay and interactive modes, we hope to bring infinite surprises and happiness to the players.

並列關鍵字

traditional toys redesign company comfort game experience

參考文獻


期刊/研討會論文
Zhao, Q., & Zuo, H. L. (2020). Research on toy design based on the psychological and emotional needs of the elderly, E3S Web of Conferences 179, 02057 (2020), Retrieved February 17. from: https://doi.org/10.1051/e3sconf/202017902057
宋軍(2007)。兒童益智玩具設計原則之研究。包裝工程,28卷12期,241-243。
邢艷芳、李永峰(2010)。成人玩具情感化設計研究。包裝工程,Vol. 31,No.8,28-31。
吳鵬(2010)。淺談中國傳統玩具的特點。藝術˙生活,第4期,71-71。

延伸閱讀