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  • 學位論文

影像視覺特效之擬真元素創作研究

The study and creation of realistic elements in visual effects

指導教授 : 胡佩芸

摘要


近年來不管是在電影及一般電視廣告上,都可見到視覺特效在影像上的運用,這些畫面因為充滿許多特效而豐富,也讓創作者能不受限的盡情發揮。 在影像實景的拍攝過程常因不同因素導致無法盡善盡美,而在科技的演進下,視覺特效的製作逐一填補了實景拍攝的缺憾,擬真的特效技術讓創作者有更高的掌握度及更大的創作空間,也讓觀眾更加融入於創作者所要表現之內容。 本研究以電影中一般影像特效合成方法為基礎,分析不同類型的特效畫面之製作過程,並探討不同拍攝媒材在影像合成中的差異,進而得知擬真的影像視覺特效之關鍵元素。本研究創作之目的在於達成技術與製作流程的分析整合,並應用特效擬真元素於創作中,讓影像製作更加有效率,創作者也可製作出符合最初創意的影像作品。

並列摘要


In recent years, visual special effects are universally applied to images both shown in movies and common TV advertisements. These pictures are richful and colorful because of various special effects and allow creators to bring their talents into full play. The filming process of real-life images are not always flawless due to different reasons, however, along with the evolution of technology, the productions of visual special effects fill in the defects of real-life shoot. The realistic special effects techniques not only allow creators have higher degree of control and more space to create, but also welcome the audience to enjoy and get involved in the contents that creators would like to deliver. This thesis attempts to use general visual special effect synthetic methodologies of the film as the basis to analyze the production processes of different types of special effects images and to investigate the differences while applying different filming media during synthetic process in order to understand the key elements in realistic visual special effects. The motivation and purpose of this thesis is to achieve the integration between the techniques and the production process, moreover, providing efficiency in visual productions by applying the realistic special effects elements into creations, in the meantime, creators can finally produce the visual work in line with the originalities.

並列關鍵字

VFX Visual Effect CG Composite Live Scenes Photorealism

參考文獻


[14] 張力仁,實景合成3D元素之創作研究,2005
[11] Darren Brooker,Essential CG Lighting Techniques with 3ds Max, Post & Telecom Press,2009
[21] Ron Brinkmann,The Art and Science of Digital Compositing,Morgan Kaufmann Publishers,1999,Second Edition
中文文獻
[1] Confucius,歷史場景的生動再現《孔子》經典特效鏡頭分析,2010,http://www.hxsd.com/news/zhuantipindao/100210kongzi2/index.html

被引用紀錄


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王裕翔(2014)。短期高強度間歇訓練對橄欖球選手有氧能力、爆發力、速度及敏捷性之影響〔碩士論文,長榮大學〕。華藝線上圖書館。https://doi.org/10.6833/CJCU.2014.00006
孫彥霖(2016)。《圓與點的分界》複合式媒材影像創作與展演〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0061-0209201610255800

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