透過科技之賜,視覺數位化發展一日千里,除了形式多元之外,擬真度亦令人驚艷。不可諱言,傳統表演藝術,當可借電腦軟硬體之助,轉化成虛擬形式;據此,藉由電腦科技將傳統藝術品之質地擬真,讓觀賞者虛實難辨,此亦傳統藝術品數位典藏的第一步。 本研究首先介紹擬真技術之運用,將國內傳統文化皮影戲,模擬其光影呈現效果;再來,運用Autodesk Maya 2008三維製作繪圖平台,進行模擬作業,旨在測試軟體材質球之效度;最後,運用Hypershade材質連結,輔以材質球之應用,並將其過程解析,以了解藝術品數位化擬真的歷程。 本研究亦運用Hypershade連結性材質與3DTexture材質運算,將傳統技藝視覺媒材二維質感,藉由三維技術之助提昇至三維之視覺品質。另者,經由光影設定,作品之肌理呈現明暗變化,此有助於作品之視覺藝術表現;當然,此部分亦已透過動畫實驗,驗證其效果,且較原廠設置手繪質感,於演算上更為快速,表現質感更為貼近真實。
The digitalization of visual form has rapidly developed with the favor of technology change;it has been enhanced its quality in terms of diversity and virtual reality of the visual form. No doubt, traditional performance art can be turned into virtual form by the applications of computer software and hardware. Furthermore, it is the first step to turn the traditional arts into digital archives. This thesis has introduced the applications of virtual technology by simulating the lighting effects of traditional Shadow Puppet Shows. In addition, the author has utilized Autodesk Maya 2008, a three-dimensional drawing platform, to perform the simulation process so as to test the effectiveness of texturing. Also, by implementing Hypershade technique along with texturing applications, the processes of the virtual digital art can be revealed. This thesis has also employed Hypershade and 3DTexture technique to upgrade 2D painting texture into three-dimensional quality. Besides, setting the lighting makes the creations shown better. The effects have been verified by animation experiments.