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  • 學位論文

數位遊戲式APP對杜甫唐詩學習成效之研究-以聖心幼兒園大班為例

Research on the Effects of Learning Du Fu Tang Poetry under the employment of Game App - An Example of Sheng-Shin Nursery School

指導教授 : 羅見順
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摘要


有鑒於讀唐詩能帶來品格教育與語文能力的提升,然而,唐詩文句對幼兒來說過於抽象、難以理解。本研究針對5-6歲幼兒做實驗,分為一對一教學的6人實驗、一對多教學的60人實驗,皆為「遊戲APP之唐詩學習系統」(GAPLS);另一組為「傳統唐詩學習系統」,分析兩者對於學習成就與學習保留是否有明顯差異,根據研究結果在一對多教學中,在說的延宕性、在讀的立即性與延宕性、在排列組合的立即性與延宕性,兩組的學習有明顯差異。兩組的幼兒在聽、說、讀及排列組合各個方面,從視覺化分析圖來看,其學習成就皆有提昇的效果,而遊戲App組在學習成效相對傳統組較佳,且兩組間之學習保留的延宕效果7天與14天後,遊戲App組學習保留效果依舊較傳統組佳。

並列摘要


Reading Tang dynasty poetry may improve both character education and language proficiency of children in nursery school. However, Tang poetry is a little abstract and difficult to understand for preschool children. To overcome this difficulty, in our study, a digital Game APP based Tang Poetry learning system (GAPLS) is developed. An investigation was conducted of 5 to 6 years old children separated into two groups. One group, designated as the T-group, used a traditional learning model and the other, designated as G-group, used the GAPLS model. The traditional learning model of the T-group mainly used the recitation of Tang Poetry from books. The results of this study showed that at the first test conducted for both groups the T-group and the G-group achieved 15% and 65% respectively. At the second test 10% and 90%, The third and forth test results were 25% - 100% and 75% - 100%. The results show that at least four attempts at the test were required for the T- group to pass the test. However, it only required three attempts for all of the G-group to pass the test and they maintained the same result even for the fourth time of testing

參考文獻


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