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  • 學位論文

科幻機械風格結合台灣神靈之數位公仔原型創作

Sci-fi mechanical style combined with Taiwan gods digital figure creation

指導教授 : 李蕙敏
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摘要


近年來,原型公仔市場上開始產生熱潮,一般要自行開發出公仔原型其實門檻相對很高,不僅僅在於製作技術上的門檻,花費成本上也是更讓一般民眾避而遠之,創客潮流席捲全球,台灣也跟著引進這份風潮,讓原本需要高昂價格開發出客製化的商品,因3D列印的普及化而有了有效的解決手段,一般民眾有能運用數位建模的方式來製作自己喜歡的角色,或是創造角色實體化出來。 不過目前對於自己在家客製原型公仔用於3D列印此技術,雖是有人在製作,但其製作的人鮮少,但有再慢慢地開始被接受及應用,相關的製作流程及其列印上的誤區,資訊繁多,但尚未統整出一個流程,本創作將會運用我要創作的原型公仔來實驗出相對比較好用的數據,以及找出製作上會碰到的誤區,也讓後續想自行製作與研究的人,更能有成功率極大的製作辦法。 於角色設計上,本創作者將運用台灣宗教文化上家喻戶曉的神靈及結合科幻風格的方式,來創造角色,共五隻原型公仔各式:天上聖母媽祖、西王母、月老、關羽、水神龍,本創作將會讓各項不同的公仔,來實驗列印上會遇到的問題及找尋流程。

關鍵字

公仔 原型設計 台灣神靈

並列摘要


In recent years, figure market begins to produce upsurge in general to develop the figure in fact relatively high threshold is not merely to make a technical threshold, it is also cost more to avoid the general public so far today, maker culture swept the world. Taiwan also followed by the introduction of this turmoil and let prices would otherwise require expensive to develop customized products as 3D printing with the popularization of the effective solution means that the general public have to leverage digital modeling ways to create your own favorite role or roles entities of creation. However currently at home for their own custom figure for 3D printing technology, although it was in the making, but its people rarely, but there is no longer slowly began to be accepted and applied in the production process and the printing of the wrong areas in information, but not yet a consolidation process, I will use i want to make a prototype of the figure to experiment with relatively good to use and find the data on the production of the mistake and make the follow-up to self-production and research, more success with great production approach. The role design, I will use the Taiwan religious cultural household gods and the integration of science fiction style to create a role for a total of five figures various: Matsu, Xi Wang-mu, Chinese Cupid, Guan Yu, Water Dragon God, and I will let the various figure to lab printing encounter problems and find process.

並列關鍵字

figure Prototype design Taiwan gods

參考文獻


[5] 黃志權(2011)。數位遊戲怪獸角色造形設計方法。元智大學資訊傳播學系研究所碩士論文:台北。
[2] 張正二(2009)。慰療系公仔設計之創作設計-以臺灣八家將為例。國立臺東大學美術產業碩士學位在職進修專班碩士論文:台東。
[3] 莊勝傑(2004)。臺灣意象之瑭膠玩偶創作研究。國立臺灣師範大學 設計研究所碩士論文:台北。
參考文獻
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