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  • 學位論文

應用賽局理論探討白地策略之個案研究 -以統一超商為例

A Case Study of Game Theory on "White Space" - A Case of 7-ELEVEn in Taiwan

指導教授 : 張宮熊

摘要


在服務業發達的時代中,許多產業競爭日趨激烈,為避免落入紅海,閃避價格競爭,廠商努力地尋求創新策略手法,以吸引消費者注意、迎合消費者需求,不斷推陳出新服務項目,改變產業內的市場競爭基礎,以和競爭業者產生拉距。 近年來創新的策略發展也越來越受重視,繼Chan Kim and Renée Mauborgne提出藍海策略後,Mark Johnson也提出了白地策略的創新理論,說明創新策略發展的三個市場方向,以及商業模式發展的重要性。 本研究將透過個案研究法,以統一超商的三個特殊服務發展為例,逐一探討統一超商發展三種不同的市場白地的過程和商業模式,並將賽局模式導入以便印證白地策略的成立條件之學理基礎。本研究將根據統一超商在三個不同時期所發展出來的創新服務軌跡逐步做一探討,進一步了解這些服務的商業模式,以及在發展此三種不同的市場白地策略之下,統一超商與產業內外競爭者所延伸出來的協調賽局、對撞賽局以及完全訊息之動態賽局,並分析統一超商在這三個時期所面臨的不同賽局對奕狀況,對弈雙方是如何針對市場現況做利己決策以獲取策略性的勝利。

並列摘要


In the age of advanced services, lots of industries are increasingly fierce, in order to avoid falling into the Blood Shed, dodging price competition, firms strive to find innovative strategies for attracting the attention of consumers, to meet consumer demands, and continuously to introduce new services to change in the industry competition within the market-based, and pull away from the competitive industry. In recent years, the innovation strategies get more and more attention, following the Blue Ocean Strategy from Kim and Mauborgne, s well as Mark Johnson made the White Space Strategy, which was an innovation theory, explain the three white markets from innovation strategy direction issue and the For-Box Business Model . This research will adapt case study to analyze three special service developments from 7-ELEVEn in Taiwan, while developing each white spaces and different business models, and adapted the Game Theory mode into White Space Strategy, to permit established theoretical foundation. This research based on three different periods of innovative services developed, to defined these three business models, as well as to learn the coordination game, chicken game, and complete messages dynamic games from the three white spaces, and to analyze how the players make the current conditions for the strategic decision-makings from the three games situation to get the victory.

參考文獻


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