透過您的圖書館登入
IP:3.138.141.202
  • 學位論文

多媒體球型展示解說系統建置之研究-以921地震教育園區為例

Application of Imagination Ball System Implementation on the Interpretive Media - A Case Study of 921 Earthquake Museum of Taiwan

指導教授 : 黃秀美
若您是本文的作者,可授權文章由華藝線上圖書館中協助推廣。

摘要


數位投影球(Imagination Ball)是一種球形螢幕設備,它是針對現有平面投影技術的限制與不足而發展出的球型投影顯示系統。系統藉由特殊轉換將影像投影出無縫且完整的球體圖像,可營造出更直覺的學習環境。本研究於921地震教育園區架設數位球型展示系統,建立一個數位化學習情境,並藉由內在動機要素與資訊系統成功模式概念,透過問卷進行調查分析,探討不同背景的觀眾對球型展示系統的內在動機認知、滿意度與使用意願和分析在動機認知、滿意度與系統使用意願的之間的關聯性,最後思考如何改進球型展示系統於展示場的效益,提出對系統後續發展的相關建議。研究發現,不同背景的觀眾對系統之內在使用動機認知、滿意度及使用意願是有差異的,而球型展示系統營造的挑戰性、奇幻性和好奇心確實能夠引起觀眾的內在動機,可提高觀眾對資訊/系統品質的滿意度,並且觀眾對系統擁有較高的內在動機認知與滿意度時系統使用意願會增強。

並列摘要


Imagination Ball is a spherical screen device, the device to improve flat- screen projection technology limitations and insufficient development of the spherical projection display system. This system by a special device makes the optical projection seamlessly and complete image of the sphere, making the image more intuitive learning equipment. The aim of this study is to investigate using attitudes、satisfaction and user's intrinsic motivating of 921 Earthquake Museum of Taiwan(921EMT) spherical screen presentation system of the audience by means of survey analysis based on DeLone and McLean's model of information systems (IS) success and Malone's motivation theory. The audiences of different backgrounds on the intrinsic motivation of the spherical presentation system awareness, satisfaction and willing to use and analyze the correlation between motivation awareness, satisfaction and willing to use in this study. Finally think about how to improve the spherical presentation system in the effectiveness of the exhibition, and proposed the development of follow-up recommendations on the system. According to this study and the results of the questionnaire, some conclusions will be suggested as follows:1. Audiences of different backgrounds cognitive use of the system of intrinsic motivation, satisfaction and willing to use are different. 2. Spherical presentation system to create a challenge, fantasy and curiosity can indeed cause the intrinsic motivation of the audience, and raise the audience's satisfaction with quality of information / system. 3. Audience using this system will enhance when the system has a high degree of intrinsic motivation cognition and satisfaction.

參考文獻


[13] 鄭惠英 (1988)。 新理學與展示設計小記。博物館學季刊, 2(2), p.59-62。
[16] 劉瓊如 (1995)。東北角海岸風景特定區遊客解說服務需求之研究。文化大學觀光事業研究所碩士論文。
[17] 王淮真 (2001)。旅客對導覽解說滿意度之研究-以國立故宮博物院為例。
[21] 陳彙芳、范懿文(2000)。認知負荷對多媒體電腦輔助學習成效之影響研究。資訊管理研究,2(2),p.45-59。
[23] 蔡宗宏、黃暉庭(2007)。醫療資訊系統成功模型之研究,醫務管理期刊,8卷4期,p.281 -300。

延伸閱讀