故事板大約源於1920-1930年間,最早是在動畫工業上的使用,當時他們將一些無法用言語清楚傳達,較難瞭解的細節用素描方式畫下來,做為彼此溝通的橋梁。而後開始慢慢加入了助於劇情說明的圖片,並將這些貼在牆上,彼此討論使用。 至今Storyboard從紙本發展到可以和多媒體直接結合,能將3D模組匯入到Storyboard的製作軟體中,將腦中的構想直接轉換成專業的數位動態腳本,以減少腳本溝通上的落差,大幅節約了分鏡腳本繪製的時間。 本創作將藉由Storyboard3D作為工具,用以輔佐本篇創作。創作部分則以流浪動物議題為設計理念,動畫內容使用反諷及詼諧手法,藉由人類和動物立場對調來呈現出現今社會的詬病。
The Storyboard was origined between about 1920 to 1930 which was first used in the animation industry. At that time, the sketch way was employed as a bridge to communicate with each other for the details which were difficult to understand. Then, the plot description of the pictures were gradually added on the wall to allow team members to discuss. Up to now, the Storyboard has developed to combine directly with the multimedia. The 3D models can be imported into the Storyboard making software. The idea of the brain is directly converted into the professional digital dynamic script in order to reduce the gap on the script communication. It is significant saving in Storyboard drawing time. The Storyboard3D is used as a technology media for assisting the creation in this study. For the creation part, the stray animal issue is the design concept. The tactics of irony and humor are the content of this animation. By switching the position of humans and animals, the varuous criticized faults of the modern society can be shown. The problem of stray animals should be rethinked by people via this animation.