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  • 學位論文

線上遊戲玩家人格特質、休閒涉入對休閒效益影響之研究

A study of the effect of leisure benefits on personality traits and leisure involvement of online gamers

指導教授 : 張瑞興 許吉越
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摘要


本研究目的在瞭解線上遊戲玩家人格特質、休閒涉入與休閒效益之現況與各因素間之差異情形,比較不同背景變項在人格特質、休閒涉入與休閒效益的差異情形,並探討人格特質與休閒涉入之相關情形及人格特質、休閒涉入對休閒效益之關係。本研究以有線上遊戲經驗之台中市霧峰區大專院校學生為研究對象,以研究者自編之「線上遊戲玩家人格特質、休閒涉入對休閒效益影響研究問卷」量表作為研究工具,採立意抽樣之方式,發放500份問卷,取得有效問卷共476份,回收率95.2%。所得資料以描述性統計分析、獨立樣本t檢定、單因子變異數分析、典型相關分析及逐步迴歸分析等方法進行分析,分析結論如下: 一、不同性別、年級、學院別在人格特質上達顯著差異。男學生在「外向性」、「和善性」的人格特質傾向高於女學生。一年級的人格特質「神經質」傾向高於二年級。不同學院別的線上遊戲玩家在「外向性」、「開放性」構面上達顯著水準。 二、不同性別、年級、學院別在休閒涉入上達顯著差異。男學生在「吸引力」、「中心性」、「自我表現」的休閒涉入傾向高於女學生。一年級休閒涉入的「吸引力」、「中心性」傾向高於二年級。資訊學院休閒涉入的「吸引力」、「中心性」、「自我表現」傾向高於其他學院。 三、不同性別、年級、學院別在休閒效益上達顯著差異。男學生的休閒效益傾向高於女學生。一年級休閒效益的「放鬆效益」傾向高於二年級。資訊學院的休閒效益傾向高於其他學院。 四、線上遊戲玩家人格特質與休閒涉入有典型相關存在。 五、人格特質的「神經質」、「外向性」對休閒效益有顯著預測作用。 六、休閒涉入「自我表現」、「吸引力」對休閒效益有顯著預測作用。

並列摘要


The purpose of the study was to explore the online gamers personality traits, leisure involvement and leisure benefits of the current situation and the difference between the situation of various factors, comparison of different background variables in personality, leisure involvement with the differences of leisure benefits, and to explore personality traits and leisure involvement of the relevant circumstances and personality traits, leisure involvement on the relationship between leisure benefits. In this study, there are online gaming experience Wufeng, Taichung District college students for the study, the researcher''s self "online gamers personality, leisure involvement impact study on leisure benefits Questionnaire" Scale as a research tool, purposive sampling manner, distributed 500 questionnaires to obtain a total of 476 valid questionnaires, the recovery rate was 95.2%. Information obtained by descriptive statistical analysis, independent samples t-test, ANOVA analysis, canonical correlation analysis and stepwise regression analysis and other methods under analysis and conclusions are as follows: 1.The different gender, grade, institute in significant differences on personality traits. Male student in "extraversion", "agreeableness" personality traits tend to higher than female students. First grade personality "neurotic" tendencies than second grade. Different college other online gamers "extraversion", " Openness to experience " structure of the surface level of significance. 2.The different gender, grade, institute on leisure involvement in significant differences. Male student in "attractive", "central", "self-expression" of leisure involvement tendency than female students. First grade leisure involvement of "attractive", "central" tendency than second grade. Information School leisure involvement of "attractive", "central", "self-expression" tendencies than other colleges. 3.The different gender, grade, institute on the recreational benefits are significant differences. Male students than female students tend recreational benefits. First grade leisure effective "relaxation benefits" tendencies than second grade. Information School recreational benefits tendency than other colleges. 4.Online gamers personality traits associated with the presence of typical leisure involvoment. 5.The personality traits "neurotic", "extraversion" on a significant predictor of leisure benefits. 6.The leisure involvement of "self-expression", "attractive" on a significant predictor of leisure benefits.

參考文獻


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李敏聖(2015)。線上遊戲玩家之人格特質、休閒效益、生活壓力對涉入程度之影響〔碩士論文,朝陽科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0078-2502201617132880
謝成銘(2016)。遊戲實況平台觀眾滿意度影響因素之探究〔碩士論文,國立交通大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0030-0803201714410320
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