由於科技的進步,資訊應用工具已由桌上型電腦演進至可攜帶的行動載具(如:智慧型手機及平板電腦)。而在數位學習方面也由網路學習發展出行動學習及無所不在學習,讓使用者所學習的地點不在僅限於教室或是電腦前,利用行動科技載具,我們可以將學習範圍延伸到戶外,不受地點與時間的限制。在本論文中,我們提出利用Web 2.0的概念建立了一套校園植物行動與無所不在學習系統,結合了QR Code的應用,促使學生主動學習和建構教材。另外在創作的過程中學生所創作的QR Code對應教材內容,其植物照片與植物解說並不一定需要為同一個學生所創造,系統允許學生將不同學生所創造的內容加以組合,促使學生進行合作學習,來提高學生學習的意願與成效。本論文也探討了系統設計品質、學生背景因素、學習動機及使用經驗,對於科技接受模式中之易用性及有用性與認知負荷之影響。
In this paper, we propose the use of Web 2.0 the concept combined with ubiquitous learning to establish a campus plant operations and ubiquitous learning system, combined with the application of the QR Code at the same time, encourage students to take the initiative to learn and construct learning materials. Another user in the process of creating the QR Code content creation, plant photos and plant materials are not necessarily for the same user to create, to do a combination of different users, and to participate in the teaching content production and sharing of materials to increase the willingness to learn and effectiveness. Students independent study learning unit on campus plants take advantage of smart phones, at the same time, this study will explore the four faces, the quality of system design, user background factors, motivation, experience with the technology acceptance model and cognitive load.