數位遊戲是數位內容產業優先發展的重點產業,在線上遊戲市場逐年看漲,單機遊戲生存日漸困難的狀況下,依舊可以發現許多歷史悠久的單機遊戲品牌不斷地推陳出新,《軒轅劍》系列即為其一。《軒轅劍》系列歷史悠久,作品繁多,且銷量和獲獎兼具,創作小組將中國傳統的文史素材融入到遊戲設計中,成功地在國產遊戲圈中鑄造了“軒轅劍”的神話。本論文以《天之痕》這部《軒轅劍》系列之中最具代表性的作品作為研究樣本,透過角色、場景和情節的分析架構,探析《天之痕》遊戲故事的文史風貌,以及其故事設計的特色、缺失和行銷賣點,並整理歸納可供遊戲相關學術研究及產業,在遊戲故事設計、企劃與行銷上的參考依據。本論文的探析結果,發現《天之痕》遊戲故事的優缺點包含:(一) 大量運用小說之中的素材,營造時空背景虛實相生的氛圍和戲劇情境。(二) 致力於作品之間的連結,使各個遊戲故事之間產生關聯和一致性。(三) 著重於運用磨難的情節,營造遊戲故事的悲情氛圍。(四) 打破是非善惡的絕對價值觀念,強化遊戲故事的情節衝突與內涵。 (五) 部分文史素材的運用未見其必要性。
Digital games are the digital content industry priority development of key industries, online game market bullish in recent years, single games to survive under increasingly difficult conditions, many historic single game brands still release new product, and the series of “Xuan-Yuan Sword” are one of them. The Series of “Xuan-Yuan Sword” have long history, many works, and both award-winning and sales, " Scar of Sky " is the representative product of them.This study through characterization, setting and plot to analysis the cultural historical material and stories design features, deletions and marketing selling point of " Scar of Sky ", and summarizing available for game-related academic research and industry in the story of the game design, planning and marketing in reference.The result shows: (1)Use lots of novel materials, to create virtual and real space-time background atmosphere and dramatic circumstances. (2)Committed Dedicated link between every works, and association between each game story and consistency. (3)The plot focuses on tribulations, to create sadness atmosphere of the story game. (4)Breaking the absolute values of right and wrong, strengthen the plot conflict and connotation of game story. (5)Some cultural historical material of using are no necessity.