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桌球比賽勝負局三段技術比較與分析(以陳思羽為例)

Table Tennis Three-Stage Skil comparison and analysis in the match point (Take Szu-Yu Chen as an example)

摘要


本研究針對2017年8至9月世界大學運動會及中國無錫亞洲盃女子個人賽預賽及決賽陳思羽選手所遭遇之對手進行探討,了解陳思羽選手勝負局三段技術、發球落點、接發球手段現況。目的:一、了解選手於勝負局之發球搶攻段、接發球搶攻段及相持段、發球落點、接發球手段之得分率與使用率情形。二、了解選手三段技術總體得分率與使用率情形。三、以得分率與使用率分析選手三段技術之優劣。本研究採取分析預賽及決賽的選手為研究對象,共計6場比賽;將透過全程觀看比賽影片方式,由三段紀錄表格、自製的發球落點登錄表格及接發球手段登錄表,加以分析各種不同情況對比賽勝負的影響。結果發現:一、陳思羽選手比賽發球落點得分率前三名為正手短球、反手位短球、中路位短球,使用率以中路位短球最高。二、陳思羽選手比賽接發球手段得分率以挑球最高、使用率以劈長最高。三、陳思羽選手比賽三段技術得分率以相持段為主要得分方式、發球搶攻段及接發球搶攻段均為不及格,比賽三段技術使用以相持段為主要手段。四、陳思羽選手比賽三段技術在勝局時以接發球搶攻段及相持段為主要得分方式,在負局時得分率僅相持段勉強及格。五、陳思羽對六位選手三段技術得分率與使用率分析結果中得分率優秀以相持段勝局5次最多。建議:日後應以發球搶攻段技術項目為訓練重點,以求鞏固相持段技術特長,建立全面性技術以克敵制勝。

並列摘要


This study explores the World University Games and, Asian Cup Women's single table tennis, August-September 2017 in Wuxi China Preliminaries and Finals competition. The opponents encountered by the players will be able to understand the current situation of the players in the three stages technology Of the winning and losing game, the serve and the point of receiving the ball. Purpose: 1. To understanding the player in match point how to use Serve, receiving serve snatch, Tie section, Serve Placement, Receiving serve to get point and Success 2. To understanding the player how to use three stage technology to get point and Success rate. 3. Use point rate and success rate to analysis the player's Three Section extent. This study takes the analysis of the preliminaries and finalists as the research Object, a total of 6 games; will watch the game through the whole process, from the three record forms, the homemade serve landing registration form and the receiving service login form, an The top three scores of the game's serve drop point are the forehand short ball, backhand short ball and middle road short ball, the usage rate highest are middle 2. The scoring rate highest of the game are pickup ball, using rate highest are long ball. 3. Use three stage technology to get point were in tie stage, but the serve snatch and receiving snatch were be disqualification. 4 In win game point and tie point the player use three stage technology receiving snatch to get score, but in lose game point the player's scoring rate is only consistent with the paragraph. 5. Six player's three-stage technical scoring rate and usage rate analysis The scoring rate wins 5 matches in the same period as the best. Suggestion: In the future, the training way have to force on serve snatch, and to consolidate the technical expertise of the tie-up stage, and establish a comprehensive technology t o defeat the enemy.

參考文獻


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