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某高級中等學校學生對於3D VR吸菸預防教材的評價

Evaluation of 3D VR smoking prevention scenarios by a senior High School students

摘要


本研究目的旨在探討應用3D VR拒菸教育介入對高中學生質性回饋分析。採立意取樣方式隨機招募120位研究對象,進行質性開放式題目施測及課程介入。研究顯示如下:一.3D VR教育課程介入後學習者之質性研究顯示,整體課程具有寓教於樂性、具顯著提升學習成效。二.3D VR教育課程介入後學習者之質性研究顯示,能實踐拒菸技能,課程總評價具有教育意義價值,能提高學習滿意度與值得分享。本研究證明運用以3D VR拒菸教育介入對學習者之學習成效均具有顯著的提升和影響,可改善現有傳統制式教學模式並具有課程特色,可提升目前菸害防制教育課程學習動機和學習成效。

並列摘要


The purpose of this research is to explore the qualitative analysis of high school students by using 3D VR to refuse the intervention of tobacco education. 120 research subjects were randomly recruited by intentional sampling, and qualitative open-ended question tests and 3D VR course intervention were conducted. Qualitative research shows that the overall curriculum is entertaining, has a significant improvement in learning effectiveness, and can practice the skills of rejecting tobacco products. The overall evaluation of the curriculum is of educational value, can improve learning satisfaction and is worth sharing. This study proves that the use of 3D VR to reject the intervention of tobacco education has a significant improvement and impact on the learning effectiveness of learners. It can improve the existing traditional teaching mode and has the characteristics of the curriculum. It can improve the current education curriculum of tobacco harm prevention and control. Learning motivation and learning effectiveness.

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