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網路心流經驗研究中之挑戰:從效度觀點進行檢視與回顧

Challenges to the Online Flow Research: A Review from Prospective of Validity

摘要


心流經驗(flow experience)可以用愉悅感覺、專注、沈浸與高度涉入來描述;心流理論指出,當所面對的挑戰與自身所具備的技術能力達到大致平衡的狀態時,個體內在就會激發出心流經驗。我們在本文中從研究的效度觀點來檢視心流理論本身曖昧不清與其限制之處,也分別在操作化、理論詮釋、衡量與指標上,加以討論研究者在進行心流研究時,尤其在網路環境中所必須面對與克服的挑戰。本文從效度觀點回顧的努力,希望能夠擴充心流理論的應用,加強理論的緊密度,並能增加我們對於線上心流經驗的瞭解。

並列摘要


Flow experiences are represented by enjoyable feelings, concentration, immersion, and intensive involvement. Situations which challenges and skills are perceived to be roughly equivalent are thought to facilitate the emergence of flow. From the perspective of research validity, we reviewed the ambiguities and constraints of flow theory in its operationalization, interpretation, measurement, and indicator. Further we pointed out the challenges of research validity when studying the online flow experiences. The success of this article should extend the scope of flow theory applications, enhancing the coherence of flow theory, and increasing understanding of exploring online experience.

參考文獻


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被引用紀錄


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張恩禎(2012)。社交網站使用者之心流經驗對網站涉入程度之影響 ─以人格特質為干擾變數〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2012.00361
徐昀(2015)。國小高年級學童課後活動主觀經驗分群與 生活品質:生物生態系統理論PPCT的應用〔碩士論文,國立交通大學〕。華藝線上圖書館。https://doi.org/10.6842/NCTU.2015.00587
陳翰均(2013)。場地特性、遊憩專門化與心流體驗之關聯性研究–以虎尾鎮網球俱樂部之運動參與者為例〔碩士論文,國立虎尾科技大學〕。華藝線上圖書館。https://doi.org/10.6827/NFU.2013.00133
邱蘘絜(2013)。探討“憤怒鳥”行動休閒遊戲對玩家心流經驗的影響〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2013.00007

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