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多媒體電腦輔助學習歷程對學生地球科學學習成就之影響

Multimedia Computer-Assisted Learning and It's Impacts on Student Achievement

摘要


本研究之目的在研發地球科學之多媒體電腦輔助學習軟體(Multimedia Computer-Assisted Learning, MCAL),並探討學生在學習此軟體各學習區後的學習成效。研究對象為中部某國立高中接受地球科學課程的四個班級之高一學生(n=164)。研究工具為土石流單元成就測驗(rKR-21=.77~.81),其中測驗題又分為知識、理解及應用等三層次(評分者信度約為0.85~0.91),該工具分別在電腦學習實施前、後及八週後施測。研究者依照學生學習此學習軟體中各學區的時間,或經歷某步驟的次數來分組,來探討學生學習此軟體的歷程及其對學習成就的影響。在資料分析方面則採用共變數分析法(ANCOVA)。研究結果顯示:(1)整體而言,學生在動態影片之「電視機」及「電腦」學習區平均所花費的時間較長。(2)學生長時間的學習「學習軟體」內容,或花費較多時間在模擬真實情境的「野外考察」學習區中,均能顯著地幫助學生在後測學習成就的表現。(3)長時間的學習較多示意圖的「圖庫」學習區,或較多災害照片的「野外考察」學習區,使學生在後測的理解問題層次幾乎達到顯著差異。(4)前測成績表現較低的學生,若能長時間的學習「電腦」學習區則在後測理解層次與後測總分上顯著地優於短時間學習此學習區的學生。(5)學生若經歷「折返學習」或「驗證」的過程亦能顯著地提升其於後測學習成就的表現。因此,學生若能較長的時間使用本研究所研發之地球科學多媒體電腦輔助學習軟體,應有助於其學習成就的提升。此外,動態影片、真實情境模擬、「折返學習」與「驗證」過程的架構設計及其效益,亦可作為未來研發類似地球科學多媒體電腦輔助學習軟體的參考。

並列摘要


The purpose of this study was to develop the Multimedia Computer-Assisted Learning (MCAL) materials in earth science and examine the effects of the learning-section (LS) design and students' learning tracks and time on students' academic achievement. A total of 164 tenth-grade students, who were enrolled at a national senior high school located in the central region of Taiwan, participated in the study. The Achievement Test on the Debris-Flow Hazard (ATDFH, rKR-21=.77~.81) which contains three sub-levels items of the cognitive domains (knowledge, comprehension, and application) was employed to assess student academic achievment. The ATDFH was administered to the participating students right before (pretest), immediately after (posttest), and 8 weeks after (retention test) the MCAL sessions, repectively. Results indicated that (1) students tended to spend more time in the video-type LSs such as ”Televisions” and ”Computers” than the other LSs; (2) students who spent more than average time learning the MCAL or the simulation-type ”Field Trips” LS scored significantly higher than those who spent less than average time; (3) students who invested more than average time in the picture-type ”Graphs” LS or photo-type ”Field Trips” LS performed almost significantly better on the comprehension- level items than those who invested less than average time in these LSs; (4) students who scored lower on the pretest, but spent more than average time in the ”Computers” LS could benefit significantly more than those who spent less than average time in the same LS; and (5) students who underwent ”Reflection” or ”Verification” processes achieved significantly higher than those who did not. These findings suggested that the MCAL developed here held promise for improving students' earth science achievement. In addition, the design of the MCAL such as video, simulated ”field trips”, the learning process of reflection and verification could serve as guidelines for future CAI development in earth science.

被引用紀錄


謝禎宏(2006)。「問題本位學習」教學模式對國小 三年級學生科學概念與小組溝通之影響〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu200600191
張秀澂(2002)。電腦動畫融入教學對國中生電化學學習成就影響之研究〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-2603200719131104
曾永祥(2002)。線上課程對高二學生四季成因概念學習的影響〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1904200716272344
黃雅鈴(2005)。多媒體電腦輔助教學對不同學習風格的高職美工科學生「色彩感覺」學習成效之研究〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-2004200716274411
曾明隆(2006)。應用多媒體網路資源輔助教學對國三生地球科學學習成就影響之評估〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-0712200716103747

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