本研究旨在設計遊戲融入英語補救教學之教學方案,探討融入遊戲式教學於國中補救教學英語課程對於學生英語自我效能影響,探究遊戲式教學過程中可能遭遇的困難,與教師的專業成長。 本研究運用行動研究法,以研究者所擔任補救教學的八年級學生為研究對象,進行為期五週的研究,透過研究者現場觀察、省思札記、學生自我效能問卷等多元方式蒐集資料,進而將資料整理、歸納、分析。依據文獻探討、研究發現與討論,研究者歸納出以下結論: 一、教師能設計一套適合補救教學之教學方案。 二、融入遊戲式教學對於英語補救教學之自我效能有正面影響。 三、遊戲式教學可能遭遇的困難分別是學生個別差異過大、遊戲的時間不易掌握及隨時檢視學生學習狀況、遊戲多樣化不易設計、及學生的學習方式與習慣不易改變。 四、遊戲式教學實施於補救教學英語課程有助於教師專業成長。 最後,根據研究發現提出結論與建議,以作為補救教學規劃及未來研究之參考。 關鍵字:遊戲式教學、補救教學、自我效能
The aim of this study is to design a series of Gamed-Based teaching programs that are suitable for English Remedial instruction, to explore the effect of student’s self-efficacy, to understand the difficulties that teachers may have in the course of Gamed-Based teaching, to come up with the professional development of teachers. This is an action research. The participants consisted of six 8th graders, and the experiment had been implemented for five weeks. The collection of the data included journal evaluations, observation journal of the teacher, students’ worksheets and feedback, interviews within students and questionnaires. The researcher used data sorting, induction, analysis. According to literature review, research findings and discussions, the researcher generalized the following conclusions: 1.The teacher can design a series of Gamed-Based teaching programs that are suitable for students. 2.Gamed-Based teaching has positive effect on the students’ self-efficacy of English remedial instruction. 3.The difficulties are students’ individual differences, the feedback of the game, game diversification, and students' learning styles and habits. 4.The teachers could improve their professional growth by using Gamed-Based teaching on remedial instruction. Based on the conclusions, some suggestions were offered to the remedial instruction development and the further researchers in terms of applying Gamed-Based teaching to English remedial instruction. Keywords: Game-Based Teaching, Remedial Instruction, Self-Efficacy